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- // This package is a character-set conversion library for Go.
- //
- // (DEPRECATED: use code.google.com/p/go.text/encoding, perhaps along with
- // code.google.com/p/go.net/html/charset)
- package mahonia
- import (
- "bytes"
- "unicode"
- )
- // Status is the type for the status return value from a Decoder or Encoder.
- type Status int
- const (
- // SUCCESS means that the character was converted with no problems.
- SUCCESS = Status(iota)
- // INVALID_CHAR means that the source contained invalid bytes, or that the character
- // could not be represented in the destination encoding.
- // The Encoder or Decoder should have output a substitute character.
- INVALID_CHAR
- // NO_ROOM means there were not enough input bytes to form a complete character,
- // or there was not enough room in the output buffer to write a complete character.
- // No bytes were written, and no internal state was changed in the Encoder or Decoder.
- NO_ROOM
- // STATE_ONLY means that bytes were read or written indicating a state transition,
- // but no actual character was processed. (Examples: byte order marks, ISO-2022 escape sequences)
- STATE_ONLY
- )
- // A Decoder is a function that decodes a character set, one character at a time.
- // It works much like utf8.DecodeRune, but has an additional status return value.
- type Decoder func(p []byte) (c rune, size int, status Status)
- // An Encoder is a function that encodes a character set, one character at a time.
- // It works much like utf8.EncodeRune, but has an additional status return value.
- type Encoder func(p []byte, c rune) (size int, status Status)
- // A Charset represents a character set that can be converted, and contains functions
- // to create Converters to encode and decode strings in that character set.
- type Charset struct {
- // Name is the character set's canonical name.
- Name string
- // Aliases returns a list of alternate names.
- Aliases []string
- // NewDecoder returns a Decoder to convert from the charset to Unicode.
- NewDecoder func() Decoder
- // NewEncoder returns an Encoder to convert from Unicode to the charset.
- NewEncoder func() Encoder
- }
- // The charsets are stored in charsets under their canonical names.
- var charsets = make(map[string]*Charset)
- // aliases maps their aliases to their canonical names.
- var aliases = make(map[string]string)
- // simplifyName converts a name to lower case and removes non-alphanumeric characters.
- // This is how the names are used as keys to the maps.
- func simplifyName(name string) string {
- var buf bytes.Buffer
- for _, c := range name {
- switch {
- case unicode.IsDigit(c):
- buf.WriteRune(c)
- case unicode.IsLetter(c):
- buf.WriteRune(unicode.ToLower(c))
- default:
- }
- }
- return buf.String()
- }
- // RegisterCharset adds a charset to the charsetMap.
- func RegisterCharset(cs *Charset) {
- name := cs.Name
- charsets[name] = cs
- aliases[simplifyName(name)] = name
- for _, alias := range cs.Aliases {
- aliases[simplifyName(alias)] = name
- }
- }
- // GetCharset fetches a charset by name.
- // If the name is not found, it returns nil.
- func GetCharset(name string) *Charset {
- return charsets[aliases[simplifyName(name)]]
- }
- // NewDecoder returns a Decoder to decode the named charset.
- // If the name is not found, it returns nil.
- func NewDecoder(name string) Decoder {
- cs := GetCharset(name)
- if cs == nil {
- return nil
- }
- return cs.NewDecoder()
- }
- // NewEncoder returns an Encoder to encode the named charset.
- func NewEncoder(name string) Encoder {
- cs := GetCharset(name)
- if cs == nil {
- return nil
- }
- return cs.NewEncoder()
- }
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