Procházet zdrojové kódy

moved unit.cpp and unit.h

Ivan Arkhipov před 7 roky
rodič
revize
6de240e629
4 změnil soubory, kde provedl 223 přidání a 246 odebrání
  1. 90 11
      include/unit.h
  2. 133 2
      source/unit.cpp
  3. 0 137
      unit.cpp
  4. 0 96
      unit.h

+ 90 - 11
include/unit.h

@@ -1,17 +1,96 @@
-#ifndef UNIT_H
-#define UNIT_H
+#pragma once
+#include <iostream>
+#include <vector>
 
-#include <QObject>
+class Spell {
+	//empty for allow to compile
+};
+
+class Unit {
+
+protected:
+	std::vector <Spell> skills_;
+
+private:
+	//personal growth
+	double experience_;
+	double level_;
+
+	//connect with events
+	double active_points_;
+	double initiative_;
+
+	//movement
+	std::pair <int, int> location_; //x - first, y - second
+	double movement_speed_;
+
+	//attack action
+	double agility_;
+	double attack_range_;
+	double damage_per_hit_;
+	double energy_points_;  //for physical attacks
+	double intelligence_;
+	double mana_points_;    //for magic attacks
+	double strength_;
+
+	//durability
+	double health_points_;
+	double magic_defence_;  //less or equal 40
+	double physic_defence_; //less or equal 40
 
-class Unit : public QObject
-{
-    Q_OBJECT
 public:
-    explicit Unit(QObject *parent = nullptr);
+	Unit();
+	virtual ~Unit() = delete;
 
-signals:
+	double getExperience();
+	void setExperience(double value);
 
-public slots:
-};
+	double getLevel();
+	void setLevel(double value);
+
+	double getHealthPoints();
+	void setHealthPoints(double value);
+
+	double getManaPoints();
+	void setManaPoints(double value);
+
+	double getEnergyPoints();
+	void setEnergyPoints(double value);
+
+	double getActivePoints();
+	void setActivePoints(double value);
+
+	double getAttackRange();
+	void setAttackRange(double value);
+
+	std::pair<int, int> getLocation();
+	void setLocation(double x, double y);
+
+	double getMovementSpeed();
+	void setMovementSpeed(double value);
+
+	double getInitiative_();
+	void setInitiative_(double value);
+
+	double getDamagePerHit();
+	void setDamagePerHit(double value);
+
+	double getIntelligence();
+	void setIntelligence(double value);
+
+	double getStrength();
+	void setStrength(double value);
+
+	double getAgility();
+	void setAgility(double value);
+
+	double getMagicDefence();
+	void setMagicDefence(double value);
+
+	double getPhysicDefence();
+	void setPhysicDefence(double value);
+
+	virtual void calculateDamagePerHit();
 
-#endif // UNIT_H
+	double reduceIncomingDamage(std::string damageType, int value);
+};

+ 133 - 2
source/unit.cpp

@@ -1,6 +1,137 @@
+#pragma once
+#include <iostream>
+#include <algorithm>
+#include <cassert>
+#include <string>
 #include "unit.h"
 
-Unit::Unit(QObject *parent) : QObject(parent)
-{
+Unit::Unit(){}
 
+double Unit::getExperience() {
+	return experience_;
+}
+void Unit::setExperience(double value) {
+	experience_ = value;
+}
+
+double Unit::getLevel() {
+	return level_;
+};
+void Unit::setLevel(double value) {
+	level_ = value;
+}
+
+double Unit::getHealthPoints() {
+	return health_points_;
+};
+void Unit::setHealthPoints(double value) {
+	health_points_ = value;
+}
+
+double Unit::getManaPoints() {
+	return mana_points_;
+}
+void Unit::setManaPoints(double value) {
+	mana_points_ = value;
+}
+
+double Unit::getEnergyPoints() {
+	return energy_points_;
+}
+void Unit::setEnergyPoints(double value) {
+	energy_points_ = value;
+}
+
+double Unit::getActivePoints() {
+	return active_points_;
+}
+void Unit::setActivePoints(double value) {
+	active_points_ = value;
+}
+
+double Unit::getAttackRange() {
+	return attack_range_;
+}
+void Unit::setAttackRange(double value) {
+	attack_range_ = value;
+}
+
+std::pair<int, int> Unit::getLocation() {
+	return location_;
+}
+void Unit::setLocation(double x, double y) {
+	location_ = std::make_pair(x, y);
+}
+
+double Unit::getMovementSpeed() {
+	return movement_speed_;
+}
+void Unit::setMovementSpeed(double value) {
+	movement_speed_ = value;
+}
+
+double Unit::getInitiative_() {
+	return initiative_;
+}
+void Unit::setInitiative_(double value) {
+	initiative_ = value;
+}
+
+double Unit::getDamagePerHit() {
+	return damage_per_hit_;
+}
+void Unit::setDamagePerHit(double value) {
+	damage_per_hit_ = value;
+}
+
+double Unit::getIntelligence() {
+	return intelligence_;
+}
+void Unit::setIntelligence(double value) {
+	intelligence_ = value;
+}
+
+double Unit::getStrength() {
+	return strength_;
+}
+void Unit::setStrength(double value) {
+	strength_ = value;
+}
+
+double Unit::getAgility() {
+	return agility_;
+}
+void Unit::setAgility(double value) {
+	agility_ = value;
+}
+
+double Unit::getMagicDefence() {
+	return magic_defence_;
+}
+void Unit::setMagicDefence(double value) {
+	magic_defence_ = value;
+}
+
+double Unit::getPhysicDefence() {
+	return physic_defence_;
+}
+void Unit::setPhysicDefence(double value) {
+	physic_defence_ = value;
+}
+
+void Unit::calculateDamagePerHit() {
+	damage_per_hit_ = 0.5 * std::max(getAgility(), std::max(getStrength(), getIntelligence()));
+}
+
+double Unit::reduceIncomingDamage(std::string damageType, int damage) { //returns damage after reducing by defence
+	assert("Incorrect damage type in call reduceIncomingDamage(), expected" &&
+		damageType[0] == 'p' || damageType[0] == 'P' || damageType[0] == 'm' || damageType[0] == 'M');
+	assert("Magic defence of unit is incorrectly high (>40), but must be" && magic_defence_ <= 40);
+	assert("Physic defence of unit is incorrectly high (>40), but must be" && physic_defence_ <= 40);
+	if (damageType[0] == 'p' || damageType[0] == 'P') {
+		return (1 - 2.5 * physic_defence_ / 100) * damage;
+	}
+	else if (damageType[0] == 'm' || damageType[0] == 'M') {
+		return (1 - 2.5 * magic_defence_ / 100) * damage;
+	}
 }

+ 0 - 137
unit.cpp

@@ -1,137 +0,0 @@
-#pragma once
-#include <iostream>
-#include <algorithm>
-#include <cassert>
-#include <string>
-#include "unit.h"
-
-Unit::Unit(){}
-
-double Unit::getExperience() {
-	return experience_;
-}
-void Unit::setExperience(double value) {
-	experience_ = value;
-}
-
-double Unit::getLevel() {
-	return level_;
-};
-void Unit::setLevel(double value) {
-	level_ = value;
-}
-
-double Unit::getHealthPoints() {
-	return health_points_;
-};
-void Unit::setHealthPoints(double value) {
-	health_points_ = value;
-}
-
-double Unit::getManaPoints() {
-	return mana_points_;
-}
-void Unit::setManaPoints(double value) {
-	mana_points_ = value;
-}
-
-double Unit::getEnergyPoints() {
-	return energy_points_;
-}
-void Unit::setEnergyPoints(double value) {
-	energy_points_ = value;
-}
-
-double Unit::getActivePoints() {
-	return active_points_;
-}
-void Unit::setActivePoints(double value) {
-	active_points_ = value;
-}
-
-double Unit::getAttackRange() {
-	return attack_range_;
-}
-void Unit::setAttackRange(double value) {
-	attack_range_ = value;
-}
-
-std::pair<int, int> Unit::getLocation() {
-	return location_;
-}
-void Unit::setLocation(double x, double y) {
-	location_ = std::make_pair(x, y);
-}
-
-double Unit::getMovementSpeed() {
-	return movement_speed_;
-}
-void Unit::setMovementSpeed(double value) {
-	movement_speed_ = value;
-}
-
-double Unit::getInitiative_() {
-	return initiative_;
-}
-void Unit::setInitiative_(double value) {
-	initiative_ = value;
-}
-
-double Unit::getDamagePerHit() {
-	return damage_per_hit_;
-}
-void Unit::setDamagePerHit(double value) {
-	damage_per_hit_ = value;
-}
-
-double Unit::getIntelligence() {
-	return intelligence_;
-}
-void Unit::setIntelligence(double value) {
-	intelligence_ = value;
-}
-
-double Unit::getStrength() {
-	return strength_;
-}
-void Unit::setStrength(double value) {
-	strength_ = value;
-}
-
-double Unit::getAgility() {
-	return agility_;
-}
-void Unit::setAgility(double value) {
-	agility_ = value;
-}
-
-double Unit::getMagicDefence() {
-	return magic_defence_;
-}
-void Unit::setMagicDefence(double value) {
-	magic_defence_ = value;
-}
-
-double Unit::getPhysicDefence() {
-	return physic_defence_;
-}
-void Unit::setPhysicDefence(double value) {
-	physic_defence_ = value;
-}
-
-void Unit::calculateDamagePerHit() {
-	damage_per_hit_ = 0.5 * std::max(getAgility(), std::max(getStrength(), getIntelligence()));
-}
-
-double Unit::reduceIncomingDamage(std::string damageType, int damage) { //returns damage after reducing by defence
-	assert("Incorrect damage type in call reduceIncomingDamage(), expected" &&
-		damageType[0] == 'p' || damageType[0] == 'P' || damageType[0] == 'm' || damageType[0] == 'M');
-	assert("Magic defence of unit is incorrectly high (>40), but must be" && magic_defence_ <= 40);
-	assert("Physic defence of unit is incorrectly high (>40), but must be" && physic_defence_ <= 40);
-	if (damageType[0] == 'p' || damageType[0] == 'P') {
-		return (1 - 2.5 * physic_defence_ / 100) * damage;
-	}
-	else if (damageType[0] == 'm' || damageType[0] == 'M') {
-		return (1 - 2.5 * magic_defence_ / 100) * damage;
-	}
-}

+ 0 - 96
unit.h

@@ -1,96 +0,0 @@
-#pragma once
-#include <iostream>
-#include <vector>
-
-class Spell {
-	//empty for allow to compile
-};
-
-class Unit {
-
-protected:
-	std::vector <Spell> skills_;
-
-private:
-	//personal growth
-	double experience_;
-	double level_;
-
-	//connect with events
-	double active_points_;
-	double initiative_;
-
-	//movement
-	std::pair <int, int> location_; //x - first, y - second
-	double movement_speed_;
-
-	//attack action
-	double agility_;
-	double attack_range_;
-	double damage_per_hit_;
-	double energy_points_;  //for physical attacks
-	double intelligence_;
-	double mana_points_;    //for magic attacks
-	double strength_;
-
-	//durability
-	double health_points_;
-	double magic_defence_;  //less or equal 40
-	double physic_defence_; //less or equal 40
-
-public:
-	Unit();
-	virtual ~Unit() = delete;
-
-	double getExperience();
-	void setExperience(double value);
-
-	double getLevel();
-	void setLevel(double value);
-
-	double getHealthPoints();
-	void setHealthPoints(double value);
-
-	double getManaPoints();
-	void setManaPoints(double value);
-
-	double getEnergyPoints();
-	void setEnergyPoints(double value);
-
-	double getActivePoints();
-	void setActivePoints(double value);
-
-	double getAttackRange();
-	void setAttackRange(double value);
-
-	std::pair<int, int> getLocation();
-	void setLocation(double x, double y);
-
-	double getMovementSpeed();
-	void setMovementSpeed(double value);
-
-	double getInitiative_();
-	void setInitiative_(double value);
-
-	double getDamagePerHit();
-	void setDamagePerHit(double value);
-
-	double getIntelligence();
-	void setIntelligence(double value);
-
-	double getStrength();
-	void setStrength(double value);
-
-	double getAgility();
-	void setAgility(double value);
-
-	double getMagicDefence();
-	void setMagicDefence(double value);
-
-	double getPhysicDefence();
-	void setPhysicDefence(double value);
-
-	virtual void calculateDamagePerHit();
-
-	double reduceIncomingDamage(std::string damageType, int value);
-};