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@@ -1,60 +1,120 @@
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+#include "AbstractFactory.h"
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+#include "units/unit.h"
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+
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#include <iostream>
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#include <algorithm>
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#include <cassert>
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#include <string>
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-#include "AbstractFactory.h"
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-#include "units/unit.h"
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+#include <QFile>
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+#include <QString>
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+#include <QTextStream>
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+
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+Unit::Unit(QString parameters) {
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+ QStringList params = parameters.split("|");
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+
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+ assert(params.size() >= 2);
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-Unit::Unit(QString unit_name) {
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+ unit_id_ = params[0];
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+ race_id_ = params[1];
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+ QString unit_folder = ":/assets/units/" + race_id_ + "/" + unit_id_ + "/";
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+
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+ loadUnitName(unit_folder);
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+ loadUnitDescr(unit_folder);
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+ loadUnitBaseClass(unit_folder);
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+ loadUnitTraits(unit_folder);
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+ loadUnitIcon(unit_folder);
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+ loadUnitPrevSpecs(unit_folder);
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+ loadUnitUpgradeSpecs(unit_folder);
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}
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-int Unit::getCost(){
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- return cost_;
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+void Unit::loadUnitName(QString unit_folder) {
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+ QFile file(unit_folder + "unitname.txt");
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+ QTextStream in(&file);
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+ unit_name_ = in.readLine();
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+}
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+
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+void Unit::loadUnitDescr(QString unit_folder) {
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+ QFile file(unit_folder + "descr.txt");
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+ QTextStream in(&file);
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+ unit_descr_ = in.readAll();
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+}
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+
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+void Unit::loadUnitBaseClass(QString unit_folder) {
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+ QFile file(unit_folder + "baseclass.txt");
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+ QTextStream in(&file);
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+ base_class_id_ = in.readLine();
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}
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+void Unit::loadUnitTraits(QString unit_folder) {
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+ // TO BE DONE!!!
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+ health_points_ = rand();
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+ activity_points_ = rand();
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+ attack_cost_ = rand();
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+ attack_range_ = rand();
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+}
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-std::string Unit::getParentSpec(){
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- return parent_spec_;
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+void Unit::loadUnitIcon(QString unit_folder) {
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+ unit_icon_.load(unit_folder + "icon.png");
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}
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+void Unit::loadUnitPrevSpecs(QString unit_folder) {
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+ QFile file(unit_folder + "prevgrades.txt");
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+ QTextStream in(&file);
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+ QString line = in.readLine();
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+ while (in.atEnd()) {
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+ parent_specs_.push_back(line);
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+ line = in.readLine();
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+ }
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+}
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+void Unit::loadUnitUpgradeSpecs(QString unit_folder) {
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+ QFile file(unit_folder + "nextgrades.txt");
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+ QTextStream in(&file);
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+ QString line = in.readLine();
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+ while (in.atEnd()) {
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+ upgrade_specs_.push_back(line);
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+ line = in.readLine();
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+ }
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+}
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-std::vector<std::string> Unit::getUpgradeSpecs(){
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- return upgrade_specs_;
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+int Unit::getCost(){
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+ return cost_;
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}
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+std::vector<QString> Unit::getParentSpecs(){
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+ return parent_specs_;
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+}
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+std::vector<QString> Unit::getUpgradeSpecs(){
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+ return upgrade_specs_;
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+}
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double Unit::getExperience() {
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return experience_;
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}
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-
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double Unit::getLevel() {
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return level_;
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}
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-
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double Unit::getHealthPoints() {
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return health_points_;
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}
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-
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double Unit::getAttackRange() {
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return attack_range_;
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}
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-
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int Unit::getActivityPoints(){
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return activity_points_;
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}
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-
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Cell* Unit::getLocation() {
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return location_;
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}
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+
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void Unit::setLocation(Cell* to) {
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location_ = to;
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}
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@@ -63,55 +123,46 @@ int Unit::getMovementSpeed() {
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return movement_speed_;
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}
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-
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int Unit::getAttackCost(){
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return attack_cost_;
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}
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-
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double Unit::getInitiative() {
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return initiative_;
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}
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-
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double Unit::getDamagePerHit() {
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return damage_per_hit_;
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}
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-
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double Unit::getIntelligence() {
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return intelligence_;
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}
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-
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double Unit::getStrength() {
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return strength_;
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}
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-
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double Unit::getAgility() {
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return agility_;
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}
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-
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int Unit::getAttackPoints(){
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return attack_cost_;
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}
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-
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double Unit::getMagicDefence() {
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return magic_defence_;
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}
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-
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double Unit::getPhysicDefence() {
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return physic_defence_;
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}
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-
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double Unit::getRealX() {
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return real_x_;
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}
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+
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void Unit::setRealX(double x) {
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real_x_ = x;
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}
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@@ -119,6 +170,7 @@ void Unit::setRealX(double x) {
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double Unit::getRealY() {
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return real_y_;
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}
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+
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void Unit::setRealY(double y) {
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real_y_ = y;
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}
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@@ -160,3 +212,28 @@ void Unit::moveToCell(Cell* destination) {
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setLocation(destination);
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}
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}
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+
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+QString Unit::getUnitName() {
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+ return unit_name_;
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+}
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+
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+QString Unit::getUnitDescr() {
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+ return unit_descr_;
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+}
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+
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+QString Unit::getUnitBaseClassId() {
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+ return base_class_id_;
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+}
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+
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+std::vector<QString> Unit::getUnitTraits() {
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+ return {
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+ QString::number(health_points_),
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+ QString::number(attack_range_),
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+ QString::number(activity_points_),
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+ QString::number(initiative_)
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+ };
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+}
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+
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+QImage Unit::getUnitIcon() {
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+ return unit_icon_;
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+}
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