// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_MELLEDAMAGE_H #define GAME_CLIENT_MELLEDAMAGE_H #pragma once #include #include "skills\spell.h" class melledamage : public Effect { void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom); }; #endif //GAME_CLIENT_MELLEDAMAGE_H