#include "gui/guiscenemanager.h" #include "gui/mainmenu.h" #include "hotseatgame/gui/recruitmentscene.h" #include "hotseatgame/gui/playervsplayerintro.h" #include "hotseatgame/gui/prebattlescene.h" #include "hotseatgame/gui/hotseatgame.h" #include #include #include GuiSceneManager::GuiSceneManager(QObject *parent) : QObject(parent) { window_ = new QMainWindow(nullptr, Qt::Window | Qt::FramelessWindowHint); window_->setWindowTitle("Супер-мега-клёвая-игрушка-название-которой-мы-ещё-не-придумали"); window_->setWindowState(Qt::WindowFullScreen); window_->show(); current_scene_ = "none"; QResource::registerResource(QApplication::applicationDirPath() + "/res/game_ui_data.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/unit_data.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/spell_data.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/effect_data.gtr"); QFontDatabase::addApplicationFont(":/assets/fonts/barocco-initial.ttf"); QFontDatabase::addApplicationFont(":/assets/fonts/viking-cyr.ttf"); registerScene("main_menu", new MainMenu()); registerScene("pvp_intro", new PlayerVsPlayerIntro()); registerScene("recruit_army", new RecruitmentScene()); registerScene("prebattle", new PreBattleScene()); registerScene("hotseatgame", new HotSeatGame()); changeScene("main_menu"); } GuiSceneManager::~GuiSceneManager() {} bool GuiSceneManager::registerScene(QString scene_name, Scene* scene) { if (scene_name == "none") return false; if (scenes_.count(scene_name) != 0) { delete scene; return false; } scenes_[scene_name] = scene; return true; } bool GuiSceneManager::changeScene(QString scene_name, QString args) { if (scene_name == "main_window") { return false; } if (current_scene_ != "none") { scenes_[current_scene_]->deinit(); scenes_[current_scene_]->hide(); window_->takeCentralWidget(); } scenes_[scene_name]->parseArgs(args); scenes_[scene_name]->init(); window_->setCentralWidget(scenes_[scene_name]); scenes_[scene_name]->show(); current_scene_ = scene_name; return true; }