#ifndef PREBATTLESCENE_H #define PREBATTLESCENE_H #include #include "gui/scene.h" #include class UnitIcon; namespace Ui { class PreBattleScene; } class PreBattleScene : public Scene { Q_OBJECT public: explicit PreBattleScene(QWidget *parent = 0); ~PreBattleScene(); void init() override; private slots: void on_start_battle_clicked(); private: std::vector units_player_1_; std::vector units_player_2_; Ui::PreBattleScene *ui; }; #endif // PREBATTLESCENE_H