// // Created by IgorBat on 23.04.2018. // #pragma once #include <cassert> #include "effect\selfdamage.h" #include "units\unit.h" #include <string> void melledamage::OperateOnCell(Cell* cell){ throw std :: string("CAN'T TOUCH THIS") } void melledamage::OperateOnUnit(Unit* unit){ unit.setHealthPoints(unit.getHealthPoints() + count_); //check_on_death }