// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_MELEEDAMAGE_H #define GAME_CLIENT_MELEEDAMAGE_H #pragma once #include #include "effects\effect.h" class MeleeDamage : public Effect { void OperateOnCell(Cell* cell); void OperateOnUnit(Unit* unit); void OperateOnUnitToCell(Unit* who, Cell* where); }; #endif //GAME_CLIENT_MELEEDAMAGE_H