#------------------------------------------------- # # Project created by QtCreator 2018-03-07T02:18:16 # #------------------------------------------------- QT += core gui multimedia greaterThan(QT_MAJOR_VERSION, 4): QT += widgets TARGET = game TEMPLATE = app CONFIG += c++14 # The following define makes your compiler emit warnings if you use # any feature of Qt which has been marked as deprecated (the exact warnings # depend on your compiler). Please consult the documentation of the # deprecated API in order to know how to port your code away from it. DEFINES += QT_DEPRECATED_WARNINGS # You can also make your code fail to compile if you use deprecated APIs. # In order to do so, uncomment the following line. # You can also select to disable deprecated APIs only up to a certain version of Qt. #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0 INCLUDEPATH += $$PWD/include/ INCLUDEPATH += $$PWD/ui/ # ================================================== # message(================QT INFO====================) message(Qt version: $$[QT_VERSION]) message(Qt is installed in $$[QT_INSTALL_PREFIX]) # ================================================== # message(==========BUILDING EXTERNAL RES============) win32 { build_pass: CONFIG(debug, debug|release) { DESTDIR = $$OUT_PWD/debug } else: build_pass { DESTDIR = $$OUT_PWD/release } } unix { DESTDIR = $$OUT_PWD } guiRes.target = BuildResources exists($$DESTDIR/res) { message("Directory $$DESTDIR/res already exists") } else { guiRes.commands += $(MKDIR) \"$$DESTDIR/res\" $$escape_expand(\n\t) } EXT_RES = \ "$$PWD/res/main_menu.qrc -o $$DESTDIR/res/data1.gtr" \ "$$PWD/res/hotseatgame/game_ui.qrc -o $$DESTDIR/res/game_ui_data.gtr" \ "$$PWD/res/hotseatgame/units.qrc -o $$DESTDIR/res/unit_data.gtr" \ "$$PWD/res/hotseatgame/effects.qrc -o $$DESTDIR/res/effect_data.gtr" \ "$$PWD/res/hotseatgame/spells.qrc -o $$DESTDIR/res/spell_data.gtr" \ for (RES, EXT_RES) { win32 { message(rcc.exe -binary $${RES}) guiRes.commands += rcc.exe -binary $${RES} $$escape_expand(\n\t) } unix { guiRes.commands += rcc -binary $${RES} $$escape_expand(\n\t) } } QMAKE_EXTRA_TARGETS += guiRes PRE_TARGETDEPS += BuildResources # ================================================== # SOURCES += \ source/main.cpp \ source/cell.cpp \ source/playermanager.cpp \ source/race.cpp \ source/racemanager.cpp \ source/soundengine.cpp \ \ \ #source/effects/effect.cpp \ \ #source/effects/melledamage.cpp \ \ #source/effects/selfheal.cpp \ \ source/gui/guiscenemanager.cpp \ source/gui/scene.cpp \ \ source/hotseatgame/raceicon.cpp \ source/hotseatgame/uniticon.cpp \ source/hotseatgame/gamemanager.cpp \ source/hotseatgame/unitsqueue.cpp \ \ \ #source/skills/spell.cpp \ \ #source/skills/selfheal.cpp \ \ #source/skills/melledamage.cpp \ \ source/units/mage.cpp \ source/units/unit.cpp \ source/units/warrior.cpp \ \ ui/hotseat_game/hotseatgame.cpp \ ui/hotseat_intro/playervsplayerintro.cpp \ ui/hotseat_prebattle/prebattlescene.cpp \ ui/hotseat_recruitment/recruitmentscene.cpp \ ui/loading_form/loadingform.cpp \ ui/main_menu/mainmenu.cpp \ HEADERS += \ include/abstractfactory.h \ include/cell.h \ include/player.h \ include/playermanager.h \ include/race.h \ include/racemanager.h \ include/soundengine.h \ \ \ #include/effects/effect.h \ \ #include/effects/melledamage.h \ \ #include/effects/selfheal.h \ \ include/gui/guiscenemanager.h \ include/gui/scene.h \ \ include/hotseatgame/gamemanager.h \ include/hotseatgame/raceicon.h \ include/hotseatgame/uniticon.h \ include/hotseatgame/unitsqueue.h \ \ \ #include/skills/melledamage.h \ \ #include/skills/selfheal.h \ \ #include/skills/spell.h \ \ include/units/mage.h \ include/units/unit.h \ include/units/warrior.h \ \ ui/hotseat_game/hotseatgame.h \ ui/hotseat_intro/playervsplayerintro.h \ ui/hotseat_prebattle/prebattlescene.h \ ui/hotseat_recruitment/recruitmentscene.h \ ui/loading_form/loadingform.h \ ui/main_menu/mainmenu.h FORMS += \ ui/hotseat_game/hotseatgame.ui \ ui/hotseat_intro/playervsplayerintro.ui \ ui/hotseat_prebattle/prebattlescene.ui \ ui/hotseat_recruitment/recruitmentscene.ui \ ui/loading_form/loadingform.ui \ ui/main_menu/mainmenu.ui RESOURCES += \ res/GUI.qrc debug { #CONFIG += console #RESOURCES += \ # res/hotseatgame/game_ui.qrc \ # res/hotseatgame/units.qrc \ # res/hotseatgame/spells.qrc \ # res/hotseatgame/effects.qrc \ # res/main_menu.qrc \ # res/loading_form.qrc } RC_ICONS = $$PWD/assets/common/icon.ico