// // Created by IgorBat on 23.04.2018. // #pragma once #include #include "effect\melledamage.h" #include "units\unit.h" #include void melledamage::OperateOnCell(Cell* cell){ throw std :: string("CAN'T TOUCH THIS") } void melledamage::OperateOnUnit(Unit* unit){ double temp = unit.reduceIncomingDamage("p", count_); unit.setHealthPoints(unit.getHealthPoints() - temp); //check_on_death }