import sys import os import argparse import math parser = argparse.ArgumentParser() parser.add_argument('-dir', '--directory', '--game-directory', dest='game_dir', help='set path of GAME_DIR', required=True) print("Type arguments and tap enter. If there are not any arguments tap enter with empty string") print("Use -h or --help to get list of arguments") args = parser.parse_args(input().split()) path_to_game = args.game_dir def get_lvl(path): lvl = 0 for file in os.listdir(path=path): if file == 'unitname.txt': cur_file = open(path + '\\' + file, 'r') # print(cur_file) name = cur_file.read() if 'IV' in name: lvl = 4 elif 'III' in name: lvl = 3 elif 'II' in name: lvl = 2 elif 'I' in name: lvl = 1 cur_file.close() return lvl def get_baseclass(path): for file in os.listdir(path=path): if file == 'baseclass.txt': cur_file = open(path + '\\' + file, 'r') name = cur_file.read() cur_file.close() return name def print_traits(file, lvl, baseclass): file.write('lvl=') file.write(str(lvl) + '\n') file.write('cost=') file.write(str(125 + 150 * (lvl - 1)) + '\n') file.write('starting_ap=') file.write(str(max(2, lvl ** 2 - 2 * lvl - 2 * lvl // 4)) + '\n') if baseclass == 'Warrior\n' or baseclass == 'Rider\n': file.write('strength=') file.write(str(lvl + 1) + '\n') file.write('agility=') stat = max(lvl - 1, 0) file.write(str(stat) + '\n') file.write('intelligence=') stat = max(lvl - 2, 0) file.write(str(stat) + '\n') elif baseclass == 'Archer\n' or baseclass == 'Rogue\n': stat = max(lvl - 2, 0) file.write('strength=') file.write(str(stat) + '\n') file.write('agility=') stat = max(lvl, 0) file.write(str(lvl + 1) + '\n') file.write('intelligence=') stat = max(lvl - 2, 0) file.write(str(stat) + '\n') else: stat = max(lvl - 2, 0) file.write('strength=') file.write(str(stat) + '\n') file.write('agility=') stat = max(lvl - 2, 0) file.write(str(stat) + '\n') file.write('intelligence=') file.write(str(lvl + 1) + '\n') file.write('initiative=') if baseclass == 'Rider\n' or 'Rogue\n': file.write(str(math.ceil(lvl * 2.5)) + '\n') elif baseclass == 'Archer\n' or 'Warrior\n': file.write(str(math.ceil(lvl * 2)) + '\n') elif baseclass == 'Mage\n': file.write(str(math.ceil(lvl * 1.5)) + '\n') if baseclass == 'Rogue\n': file.write('magic_def=' + str(math.ceil(lvl * 1.5)) + '\n') file.write('physic_def=' + str(math.ceil(lvl)) + '\n') elif baseclass == 'Rider\n': file.write('magic_def=' + str(max(1, int(math.ceil(lvl * 0.75)))) + '\n') file.write('physic_def=' + str(math.ceil(lvl * 1.5)) + '\n') elif baseclass == 'Warrior\n': file.write('magic_def=' + str(max(1, int(math.ceil(lvl * 0.75)))) + '\n') file.write('physic_def=' + str(math.ceil(lvl * 2)) + '\n') elif baseclass == 'Mage\n': file.write('magic_def=' + str(math.ceil(lvl * 2)) + '\n') file.write('physic_def=' + str(max(1, int(math.ceil(lvl * 0.75)))) + '\n') elif baseclass == 'Archer\n': file.write('magic_def=' + str(math.ceil(lvl)) + '\n') file.write('physic_def=' + str(max(1, int(math.ceil(lvl * 0.75)))) + '\n') def race_traits_fill(racename): path_to_race = path_to_game + '\\assets\\units\\' + racename for class_dir in os.listdir(path=path_to_race): if '.' not in class_dir: for file in os.listdir(path=path_to_race + '\\' + class_dir): if file.startswith('traits'): path = path_to_race + '\\' + class_dir + '\\' + file try: lvl = get_lvl(path_to_race + '\\' + class_dir) baseclass = get_baseclass(path_to_race + '\\' + class_dir) os.rename(path, path_to_race + '\\' + class_dir + '\\' + 'traits.ini') path = path_to_race + '\\' + class_dir + '\\' + 'traits.ini'; cur_file = open(path, 'w') print_traits(cur_file, lvl, baseclass) cur_file.close() print(path + ' - OK!') except OSError: print(path + ' - FAILED!') # -d D:\Honourihed\repo def create_folders(racename, folder_name): path_to_race = path_to_game + '\\assets\\units\\' + racename for class_dir in os.listdir(path=path_to_race): if '.' not in class_dir: new_path = path_to_race + '\\' + class_dir + '\\' + folder_name if not os.path.exists(new_path): os.mkdir(new_path) def main(): # race_traits_fill('undead') # race_traits_fill('human') create_folders('undead', 'sprites') create_folders('human', 'sprites') if __name__ == '__main__': main()