#ifndef RECRUITMENTSCENE_H #define RECRUITMENTSCENE_H #include "gui/scene.h" #include #include class UnitIcon; class Player; namespace Ui { class RecruitmentScene; } class RecruitmentScene : public Scene { Q_OBJECT public: explicit RecruitmentScene(QWidget *parent = 0); ~RecruitmentScene(); void ParseArgs(QString args) { current_player_id_ = args.toInt(); } void init() { } private slots: void on_back_button_clicked(); private: int current_player_id_; Ui::RecruitmentScene *ui; UnitIcon* available_units_icons_[5]; UnitIcon* chosen_units_icons_[10]; }; #endif // RECRUITMENTSCENE_H