#include #include #include #include #include #include RecruitmentScene::RecruitmentScene(QWidget *parent) : Scene(parent) , ui(new Ui::RecruitmentScene) { ui->setupUi(this); for (int i = 0; i < 5; i++) { available_units_icons_[i] = new UnitIcon(ui->available_units_list_); ui->available_units_layout_->addWidget(available_units_icons_[i], 0, i); available_units_icons_[i]->setUnitIcon("norace", "nounit"); } for (int i = 0; i < 10; i++) { chosen_units_icons_[i] = new UnitIcon(ui->chosen_units_grid_); chosen_units_icons_[i]->setUnitIcon("warcraft", "rogue"); ui->chosen_units_layout_->addWidget(chosen_units_icons_[i], i / 5, i % 5); } ui->parent_spec_unit_->resize(45, 45); ui->parent_spec_unit_->setUnitIcon("warcraft", "chaosorc"); ui->current_spec_unit_->resize(45, 45); ui->current_spec_unit_->setUnitIcon("warcraft", "chaosorc"); ui->next_spec_unit_1_->resize(45, 45); ui->next_spec_unit_2_->resize(45, 45); ui->next_spec_unit_3_->resize(45, 45); ui->next_spec_unit_4_->resize(45, 45); ui->next_spec_unit_1_->setUnitIcon("warcraft", "chaosorc"); ui->next_spec_unit_2_->setUnitIcon("warcraft", "chaosorc"); ui->next_spec_unit_3_->setUnitIcon("warcraft", "chaosorc"); ui->next_spec_unit_4_->setUnitIcon("warcraft", "chaosorc"); available_units_icons_[0]->setUnitIcon("warcraft", "blademaster"); available_units_icons_[1]->setUnitIcon("warcraft", "chaosorc"); available_units_icons_[2]->setUnitIcon("warcraft", "nagasummoner"); available_units_icons_[3]->setUnitIcon("warcraft", "rogue"); available_units_icons_[4]->setUnitIcon("norace", "nounit"); } RecruitmentScene::~RecruitmentScene() { delete ui; } void RecruitmentScene::on_back_button_clicked() { GuiSceneManager::getInstance().changeScene("main_menu"); }