// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_SELFHEAL_H #define GAME_CLIENT_SELFHEAL_H #include #include "spells\spell.h" class SelfHealSpell : public Spell { public: SelfHealSpell(QString param) : Spell(param) {} void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom) override; bool canCastToCell(Cell* destination, Cell* from) override; }; #endif //GAME_CLIENT_SELFHEAL_H