guiscenemanager.cpp 1.5 KB

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  1. #include "gui/guiscenemanager.h"
  2. #include "gui/gui.h"
  3. #include "gui/detatchedwidget.h"
  4. #include "gui/mainmenu.h"
  5. #include "gui/playervsplayerintro.h"
  6. GuiSceneManager::GuiSceneManager(QObject *parent) : QObject(parent) {
  7. gui_ = new GUI();
  8. gui_->show();
  9. current_scene_ = "none";
  10. registerScene("main_menu", new MainMenu(gui_->mainContentScene()));
  11. registerScene("pvp_intro", new PlayerVsPlayerIntro(gui_->mainContentScene()));
  12. registerScene("recruit_army", new RecruitmentScene(gui_->mainContentScene()));
  13. changeScene("main_menu");
  14. }
  15. GuiSceneManager::~GuiSceneManager() {
  16. delete gui_;
  17. for (auto scene : scenes_) {
  18. delete scene.second;
  19. }
  20. }
  21. bool GuiSceneManager::registerScene(QString scene_name, QWidget* name) {
  22. if (scene_name == "none")
  23. return false;
  24. if (scenes_.count(scene_name) != 0) {
  25. delete name;
  26. return false;
  27. }
  28. scenes_[scene_name] = name;
  29. return true;
  30. }
  31. bool GuiSceneManager::changeScene(QString scene_name, QString args) {
  32. if (scene_name == current_scene_ || scene_name == "main_window") {
  33. return false;
  34. }
  35. if (current_scene_ != "none")
  36. scenes_[current_scene_]->hide();
  37. //scenes_[scene_name]->parseArgs(args);
  38. scenes_[scene_name]->show();
  39. current_scene_ = scene_name;
  40. return true;
  41. }
  42. void GuiSceneManager::createDetachedScene(QString scene_name) {
  43. /// TO BE DONE!!!
  44. }
  45. void GuiSceneManager::destroyDetachedScene(QString scene_name) {
  46. /// TO BE DONE!!!
  47. }