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- #pragma once
- #include <iostream>
- #include "unit.h"
- Unit::Unit(){}
- int Unit::getExperience() {
- return experience_;
- }
- void Unit::setExperience(int value) {
- experience_ = value;
- }
- int Unit::getExperience() {
- return experience_;
- }
- void Unit::setExperience(int value) {
- experience_ = value;
- }
- int Unit::getExperience() {
- return experience_;
- }
- void Unit::setExperience(int value) {
- experience_ = value;
- }
- int Unit::getExperience() {
- return experience_;
- }
- void Unit::setExperience(int value) {
- experience_ = value;
- }
- int Unit::getLevel() {
- return level_;
- };
- void Unit::setLevel(int value) {
- level_ = value;
- }
- int Unit::getHealthPoints() {
- return health_points_;
- };
- void Unit::setHealthPoints(int value) {
- health_points_ = value;
- }
- int Unit::getManaPoints() {
- return mana_points_;
- }
- void Unit::setManaPoints(int value) {
- mana_points_ = value;
- }
- int Unit::getEnergyPoints() {
- return energy_points_;
- }
- void Unit::setEnergyPoints(int value) {
- energy_points_ = value;
- }
- int Unit::getActivePoints() {
- return active_points_;
- }
- void Unit::setActivePoints(int value) {
- active_points_ = value;
- }
- int Unit::getAttackRange() {
- return attack_range_;
- }
- void Unit::setAttackRange(int value) {
- attack_range_ = value;
- }
- std::pair<int, int> Unit::getLocation() {
- return location_;
- }
- void Unit::setLocation(int x, int y) {
- location_ = std::make_pair(x, y);
- }
- int Unit::getMovementSpeed() {
- return movement_speed_;
- }
- void Unit::setMovementSpeed(int value) {
- movement_speed_ = value;
- }
- int Unit::getInitiative_() {
- return initiative_;
- }
- void Unit::setInitiative_(int value) {
- initiative_ = value;
- }
- int Unit::getDamagePerHit() {
- return damage_per_hit_;
- }
- void Unit::setDamagePerHit(int value) {
- damage_per_hit_ = value;
- }
- int Unit::getIntelligence() {
- return intelligence_;
- }
- void Unit::setIntelligence(int value) {
- intelligence_ = value;
- }
- int Unit::getStrength() {
- return strength_;
- }
- void Unit::setStrength(int value) {
- strength_ = value;
- }
- int Unit::getAgility() {
- return agility_;
- }
- void Unit::setAgility(int value) {
- agility_ = value;
- }
- int Unit::getMagicDefence() {
- return magic_defence_;
- }
- void Unit::setMagicDefence(int value) {
- magic_defence_ = value;
- }
- int Unit::getPhysicDefence() {
- return physic_defence_;
- }
- void Unit::setPhysicDefence(int value) {
- physic_defence_ = value;
- }
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