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- #pragma once
- #include <iostream>
- #include <vector>
- class Spell {
- //empty for allow to compile
- };
- class Unit {
- protected:
- std::vector <Spell> skills_;
- private:
- //personal growth
- int experience_;
- int level_;
- //connect with events
- int active_points_;
- int initiative_;
- //movement
- std::pair <int, int> location_; //x - first, y - second
- int movement_speed_;
- //attack action
- int agility_;
- int attack_range_;
- int damage_per_hit_;
- int energy_points_; //for physical attacks
- int intelligence_;
- int mana_points_; //for magic attacks
- int strength_;
- //durability
- int health_points_;
- int magic_defence_;
- int physic_defence_;
- public:
- Unit();
- virtual ~Unit() = delete;
- int getExperience();
- void setExperience(int value);
- int getLevel();
- void setLevel(int value);
- int getHealthPoints();
- void setHealthPoints(int value);
- int getManaPoints();
- void setManaPoints(int value);
- int getEnergyPoints();
- void setEnergyPoints(int value);
- int getActivePoints();
- void setActivePoints(int value);
- int getAttackRange();
- void setAttackRange(int value);
- std::pair<int, int> getLocation();
- void setLocation(int x, int y);
- int getMovementSpeed();
- void setMovementSpeed(int value);
- int getInitiative_();
- void setInitiative_(int value);
- int getDamagePerHit();
- void setDamagePerHit(int value);
- int getIntelligence();
- void setIntelligence(int value);
- int getStrength();
- void setStrength(int value);
- int getAgility();
- void setAgility(int value);
- int getMagicDefence();
- void setMagicDefence(int value);
- int getPhysicDefence();
- void setPhysicDefence(int value);
- };
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