gamemanager.h 982 B

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  1. #include <vector>
  2. #include <hotseatgame/unitsqueue.h>
  3. #include <playermanager.h>
  4. class Cell;
  5. class GameManager : public QObject
  6. {
  7. public:
  8. static GameManager& getInstance() {
  9. static GameManager instance;
  10. return instance;
  11. }
  12. void buildGameTable(int colSize, int rowSize, double radius,
  13. double start_x_coordinate, double start_y_coordinate);
  14. UnitsQueue* getTurnQueue();
  15. void AddToUnitQueue(Unit* unit);
  16. void RmFromUnitQueue(Unit* unit);
  17. Player* getCurrentPlayer();
  18. int getCurPlayerId();
  19. private:
  20. private:
  21. explicit GameManager(QObject *parent = nullptr);
  22. std::vector< std::vector< Cell* > > game_table_;
  23. int col_table_size_, row_table_size_;
  24. double cell_radius_, start_x_coordinate_, start_y_coordinate_;
  25. void generateTable();
  26. void printAll();
  27. /******************************/
  28. UnitsQueue turn_queue_;
  29. PlayerManager* player_manager_;
  30. int cur_player_id_;
  31. };