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- #include "abstractfactory.h"
- #include "units/unit.h"
- #include "cell.h"
- #include "effects/effect.h"
- #include <iostream>
- #include <algorithm>
- #include <cassert>
- #include <string>
- #include <QFile>
- #include <QString>
- #include <QTextStream>
- #include <QSettings>
- #include <QDebug>
- Unit::Unit(QString parameters) {
- QStringList params = parameters.split("|");
- assert(params.size() >= 2);
- race_id_ = params[0];
- unit_id_ = params[1];
- QString unit_folder = ":/assets/units/" + race_id_ + "/" + unit_id_ + "/";
- loadUnitName(unit_folder);
- loadUnitDescr(unit_folder);
- loadUnitBaseClass(unit_folder);
- loadUnitTraits(unit_folder);
- loadUnitIcon(unit_folder);
- loadUnitPrevSpecs(unit_folder);
- loadUnitUpgradeSpecs(unit_folder);
- }
- void Unit::loadUnitName(QString unit_folder) {
- QFile file(unit_folder + "unitname.txt");
- file.open(QIODevice::ReadOnly);
- QTextStream in(&file);
- in.setCodec("UTF-8");
- unit_name_ = in.readLine();
- }
- void Unit::loadUnitDescr(QString unit_folder) {
- QFile file(unit_folder + "descr.txt");
- file.open(QIODevice::ReadOnly);
- QTextStream in(&file);
- in.setCodec("UTF-8");
- unit_descr_ = in.readAll();
- }
- void Unit::loadUnitBaseClass(QString unit_folder) {
- QFile file(unit_folder + "baseclass.txt");
- file.open(QIODevice::ReadOnly);
- QTextStream in(&file);
- in.setCodec("UTF-8");
- base_class_id_ = in.readLine();
- }
- void Unit::loadUnitTraits(QString unit_folder) {
- QSettings traits(unit_folder + "traits.ini", QSettings::IniFormat);
- //traits.beginGroup("CharactersTraits");
- level_ = traits.value("lvl", -1).toInt();
- cost_ = traits.value("cost", -1).toInt();
- starting_activity_points_ = traits.value("starting_ap", -1).toInt();
- strength_ = traits.value("strength", -1).toInt();
- agility_ = traits.value("agility", -1).toInt();
- initiative_ = traits.value("initiative", -1).toInt();
- magic_defence_ = traits.value("magic_def", -1).toInt();
- physic_defence_ = traits.value("physic_def", -1).toInt();
- //traits.endGroup();
- qDebug() << unit_folder + "traits.ini" << " " << level_;
- }
- void Unit::loadUnitIcon(QString unit_folder) {
- unit_icon_.load(unit_folder + "icon.png");
- }
- void Unit::loadUnitPrevSpecs(QString unit_folder) {
- QFile file(unit_folder + "prevgrades.txt");
- file.open(QIODevice::ReadOnly);
- QTextStream in(&file);
- in.setCodec("UTF-8");
- QString line = in.readLine();
- while (!in.atEnd()) {
- parent_specs_.push_back(line);
- line = in.readLine();
- }
- parent_specs_.push_back(line);
- line = in.readLine();
- }
- void Unit::loadUnitUpgradeSpecs(QString unit_folder) {
- QFile file(unit_folder + "nextgrades.txt");
- file.open(QIODevice::ReadOnly);
- QTextStream in(&file);
- in.setCodec("UTF-8");
- QString line = in.readLine();
- while (!in.atEnd()) {
- upgrade_specs_.push_back(line);
- line = in.readLine();
- }
- upgrade_specs_.push_back(line);
- line = in.readLine();
- }
- int Unit::getCost(){
- return cost_;
- }
- std::vector<QString> Unit::getParentSpecs(){
- return parent_specs_;
- }
- std::vector<QString> Unit::getUpgradeSpecs(){
- return upgrade_specs_;
- }
- double Unit::getExperience() {
- return experience_;
- }
- int Unit::getLevel() {
- return level_;
- }
- int Unit::getHealthPoints() {
- return health_points_;
- }
- int Unit::getActivityPoints(){
- return activity_points_;
- }
- int Unit::getStartingActivityPoints() {
- return starting_activity_points_;
- }
- Cell* Unit::getLocation() {
- return location_;
- }
- void Unit::setLocation(Cell* to) {
- location_ = to;
- }
- int Unit::getInitiative() {
- return initiative_;
- }
- int Unit::getIntelligence() {
- return intelligence_;
- }
- int Unit::getStrength() {
- return strength_;
- }
- int Unit::getAgility() {
- return agility_;
- }
- int Unit::getMagicDefence() {
- return magic_defence_;
- }
- int Unit::getPhysicDefence() {
- return physic_defence_;
- }
- double Unit::getRealX() {
- return real_x_;
- }
- void Unit::setRealX(double x) {
- real_x_ = x;
- }
- double Unit::getRealY() {
- return real_y_;
- }
- void Unit::setRealY(double y) {
- real_y_ = y;
- }
- bool Unit::isCharacter(){
- return true;
- }
- QString Unit::getUnitId() const {
- return unit_id_;
- }
- QString Unit::getUnitName() const {
- return unit_name_;
- }
- QString Unit::getUnitDescr() const {
- return unit_descr_;
- }
- QString Unit::getUnitBaseClassId() const {
- return base_class_id_;
- }
- QImage Unit::getUnitIcon() const {
- return unit_icon_;
- }
- void Unit::operateEffectList(){
- for(std::vector<Effect*>::iterator it = beginIteratorEffectsList();
- it != endIteratorEffectsList(); ++it){
- (*it)->OperateOnUnit(this);
- }
- }
- void Unit::add(Effect* effect){
- if(effect == nullptr)
- throw new std::string("Try to add undefined effect to unit");
- effects_.push_back(effect);
- }
- void Unit::remove(std::vector<Effect*>::iterator it){
- if(beginIteratorEffectsList() <= it && it < endIteratorEffectsList()){
- effects_.erase(it);
- }
- }
- void Unit::remove(Effect* effect){
- for(std::vector<Effect*>::iterator it = beginIteratorEffectsList();
- it != endIteratorEffectsList(); ++it){
- if((*it) == effect){
- remove(it);
- return;
- }
- }
- }
- std::vector<Effect*>::iterator Unit::beginIteratorEffectsList(){
- return effects_.begin();
- }
- std::vector<Effect*>::iterator Unit::endIteratorEffectsList(){
- return effects_.end();
- }
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