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- #pragma once
- #include <iostream>
- #include <vector>
- class Spell {
- //empty for allow to compile
- };
- class Unit {
- protected:
- int expirience_;
- int level_;
- int hit_points_;
- int mana_points_;
- int energy_points_;
- int active_points_;
- int atack_range_;
- std::pair <int, int> location_; //x - first, y - second
- std::vector <Spell> skills_;
- private:
-
- public:
- Unit();
- virtual ~Unit();
- };
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