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- #pragma once
- #include <vector>
- #include <hotseatgame/unitsqueue.h>
- #include <playermanager.h>
- #include <QGraphicsView>
- class Cell;
- class GameManager : public QObject
- {
- Q_OBJECT
- public:
- static GameManager& getInstance() {
- static GameManager instance;
- return instance;
- }
- void buildGameTable(double start_x_coordinate, double start_y_coordinate);
- UnitsQueue* getTurnQueue();
- void AddToUnitQueue(Unit* unit);
- void RmFromUnitQueue(Unit* unit);
- Player* getCurrentPlayer();
- int getCurPlayerId();
- std::vector<std::vector<Cell *> > getGameField();
- private:
- explicit GameManager(QObject *parent = nullptr);
- std::vector< std::vector< Cell* > > game_table_;
- double start_x_coordinate_, start_y_coordinate_;
- void generateTable();
- /******************************/
- UnitsQueue turn_queue_;
- PlayerManager* player_manager_;
- int cur_player_id_;
- };
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