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- #ifndef HOTSEATGAME_H
- #define HOTSEATGAME_H
- #include <QWidget>
- #include "gui/scene.h"
- #include "hotseatgame/gamemanager.h"
- #include "hotseatgame/gameproperties.h"
- namespace Ui {
- class HotSeatGame;
- }
- class HotSeatGame;
- class DrawSceneEventListener : public QObject
- {
- Q_OBJECT
- public:
- DrawSceneEventListener(HotSeatGame* scene, QObject *parent = nullptr);
- virtual bool eventFilter(QObject * watched, QEvent * event) Q_DECL_OVERRIDE;
- signals:
- public slots:
- private:
- HotSeatGame* scene_;
- };
- class HotSeatGame : public Scene
- {
- Q_OBJECT
- public:
- explicit HotSeatGame(QWidget *parent = 0);
- ~HotSeatGame();
- void init() override;
- void deinit() override;
- private slots:
- void on_surrender_button__clicked();
- void drawField();
- private:
- void paintField();
- QGraphicsScene *game_scene_;
- Ui::HotSeatGame *ui;
- DrawSceneEventListener *game_scene_watcher_;
- };
- #endif // HOTSEATGAME_H
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