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- #ifndef RECRUITMENTSCENE_H
- #define RECRUITMENTSCENE_H
- #include "gui/Scene.h"
- #include <QWidget>
- #include <vector>
- class UnitIcon;
- class RaceIcon;
- class Player;
- class Unit;
- class Race;
- namespace Ui {
- class RecruitmentScene;
- }
- class RecruitmentScene : public Scene
- {
- Q_OBJECT
- public:
- explicit RecruitmentScene(QWidget *parent = 0);
- ~RecruitmentScene();
- void parseArgs(QString args) override;
- void init() override;
- public slots:
- void onUnitIconHovered(UnitIcon*);
- void onUnitIconUnHovered(UnitIcon*);
- void onUnitIconClicked(UnitIcon*);
- void onUnitIconDoubleClicked(UnitIcon*);
- void onChosenUnitIconHovered(UnitIcon*);
- void onChosenUnitIconUnHovered(UnitIcon*);
- void onChosenUnitIconClicked(UnitIcon*);
- void onChosenUnitIconDoubleClicked(UnitIcon*);
- void onRaceIconHovered(RaceIcon*);
- void onRaceIconUnHovered(RaceIcon*);
- void onRaceIconClicked(RaceIcon*);
- void onRaceIconDoubleClicked(RaceIcon*);
- void onGradeUnitIconHovered(UnitIcon*);
- void onGradeUnitIconUnHovered(UnitIcon*);
- void onGradeUnitIconClicked(UnitIcon*);
- void onGradeUnitIconDoubleClicked(UnitIcon*);
- private:
- void initAvailableRaces();
- void initAvailableUnits();
- void showChosenUnits();
- void setDescriptionTitle(QString title);
- void setDescriptionText(QString text);
- void setDescriptionIcon(QImage icon);
- void updateSpecsWidget(Unit* unit);
- void changeRace(Race* race);
- void setMoney(int money_);
- private slots:
- void on_back_button_clicked();
- void on_apply_clicked();
- private:
- int available_money_;
- int current_money_;
- int current_player_id_;
- Player* current_player_;
- Ui::RecruitmentScene *ui;
- UnitIcon* available_units_icons_[5];
- UnitIcon* chosen_units_icons_[10];
- RaceIcon* available_races_icons_[3];
- UnitIcon* prev_grade_units_icons[4];
- UnitIcon* next_grade_units_icons[4];
- };
- #endif // RECRUITMENTSCENE_H
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