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- #include <hotseatgame/gui/RecruitmentScene.h>
- #include <hotseatgame/gui/UnitIcon.h>
- #include <hotseatgame/gui/RaceIcon.h>
- #include <gui/GuiSceneManager.h>
- #include <gui/Scene.h>
- #include <PlayerManager.h>
- #include <Player.h>
- #include <RaceManager.h>
- #include <Race.h>
- #include <ui_RecruitmentScene.h>
- #include <QHBoxLayout>
- #include <QString>
- #include <QStringList>
- #include <cassert>
- #include <vector>
- RecruitmentScene::RecruitmentScene(QWidget *parent)
- : Scene(parent)
- , ui(new Ui::RecruitmentScene)
- {
- ui->setupUi(this);
- for (int i = 0; i < 5; i++) {
- available_units_icons_[i] = new UnitIcon();
- ui->available_units_layout_->addWidget(available_units_icons_[i], 0, i);
- connect(available_units_icons_[i], SIGNAL(clicked(UnitIcon*)), this, SLOT(onUnitIconClicked(UnitIcon*)));
- connect(available_units_icons_[i], SIGNAL(hovered(UnitIcon*)), this, SLOT(onUnitIconHovered(UnitIcon*)));
- connect(available_units_icons_[i], SIGNAL(unhovered(UnitIcon*)), this, SLOT(onUnitIconUnHovered(UnitIcon*)));
- connect(available_units_icons_[i], SIGNAL(doubleclicked(UnitIcon*)), this, SLOT(onUnitIconDoubleClicked(UnitIcon*)));
- }
- for (int i = 0; i < 3; i++) {
- available_races_icons_[i] = new RaceIcon();
- ui->availableRacesLayout_->addWidget(available_races_icons_[i], i);
- connect(available_races_icons_[i], SIGNAL(clicked(RaceIcon*)), this, SLOT(onRaceIconClicked(RaceIcon*)));
- connect(available_races_icons_[i], SIGNAL(hovered(RaceIcon*)), this, SLOT(onRaceIconHovered(RaceIcon*)));
- connect(available_races_icons_[i], SIGNAL(unhovered(RaceIcon*)), this, SLOT(onRaceIconUnHovered(RaceIcon*)));
- connect(available_races_icons_[i], SIGNAL(doubleclicked(RaceIcon*)), this, SLOT(onRaceIconDoubleClicked(RaceIcon*)));
- }
- for (int i = 0; i < 10; i++) {
- chosen_units_icons_[i] = new UnitIcon();
- ui->chosen_units_layout_->addWidget(chosen_units_icons_[i], i / 5, i % 5);
- connect(chosen_units_icons_[i], SIGNAL(clicked(UnitIcon*)), this, SLOT(onChosenUnitIconClicked(UnitIcon*)));
- connect(chosen_units_icons_[i], SIGNAL(hovered(UnitIcon*)), this, SLOT(onChosenUnitIconHovered(UnitIcon*)));
- connect(chosen_units_icons_[i], SIGNAL(unhovered(UnitIcon*)), this, SLOT(onChosenUnitIconUnHovered(UnitIcon*)));
- connect(chosen_units_icons_[i], SIGNAL(doubleclicked(UnitIcon*)), this, SLOT(onChosenUnitIconDoubleClicked(UnitIcon*)));
- }
- for (int i = 0; i < 4; i++) {
- prev_grade_units_icons[i] = new UnitIcon();
- ui->prev_gen_units_layout->addWidget(prev_grade_units_icons[i]);
- connect(prev_grade_units_icons[i], SIGNAL(clicked(UnitIcon*)), this, SLOT(onGradeUnitIconClicked(UnitIcon*)));
- connect(prev_grade_units_icons[i], SIGNAL(hovered(UnitIcon*)), this, SLOT(onGradeUnitIconHovered(UnitIcon*)));
- connect(prev_grade_units_icons[i], SIGNAL(unhovered(UnitIcon*)), this, SLOT(onGradeUnitIconUnHovered(UnitIcon*)));
- connect(prev_grade_units_icons[i], SIGNAL(doubleclicked(UnitIcon*)), this, SLOT(onGradeUnitIconDoubleClicked(UnitIcon*)));
- next_grade_units_icons[i] = new UnitIcon();
- ui->next_gen_units_layout_->addWidget(next_grade_units_icons[i]);
- connect(next_grade_units_icons[i], SIGNAL(clicked(UnitIcon*)), this, SLOT(onGradeUnitIconClicked(UnitIcon*)));
- connect(next_grade_units_icons[i], SIGNAL(hovered(UnitIcon*)), this, SLOT(onGradeUnitIconHovered(UnitIcon*)));
- connect(next_grade_units_icons[i], SIGNAL(unhovered(UnitIcon*)), this, SLOT(onGradeUnitIconUnHovered(UnitIcon*)));
- connect(next_grade_units_icons[i], SIGNAL(doubleclicked(UnitIcon*)), this, SLOT(onGradeUnitIconDoubleClicked(UnitIcon*)));
- }
- ui->description_icon_->resize(45, 45);
- ui->description_text_->setWordWrap(true);
- ui->current_spec_unit_->resize(45, 45);
- ui->current_spec_unit_->setUnitIcon("warcraft", "chaosorc");
- }
- RecruitmentScene::~RecruitmentScene()
- {
- }
- void RecruitmentScene::parseArgs(QString args) {
- QStringList list = args.split("|");
- assert(list.size() >= 2);
- current_player_id_ = list[0].toInt();
- current_player_ = PlayerManager::getInstance().getPlayer(current_player_id_);
- available_money_ = list[1].toInt();
- init();
- }
- void RecruitmentScene::init() {
- current_money_ = available_money_;
- initAvailableRaces();
- initAvailableUnits();
- showChosenUnits();
- ui->title_->setText(
- "<html><head/><body><p align=\"center\"><span style=\"font-size:24pt; color:#b12d2d;\">Набор юнитов - "
- + current_player_->getPlayerName()
- + "</span></p></body></html>"
- );
- setDescriptionIcon(current_player_->getRace()->getRaceIcon());
- setDescriptionText(current_player_->getRace()->getRaceDescr());
- setDescriptionTitle(current_player_->getRace()->getRaceName());
- ui->chosen_race_image_->resize(100, 100);
- ui->chosen_race_image_->setRaceIcon(current_player_->getRace()->getRaceIcon());
- ui->chosen_race_image_->setState(5);
- ui->unit_spec_widget_->hide();
- setMoney(current_money_);
- }
- void RecruitmentScene::initAvailableRaces() {
- auto races = RaceManager::getInstance().getAvailableRacesList();
- int race_id = 0;
- for (QString race_name : races) {
- assert(race_id < 3);
- auto race = RaceManager::getInstance().getRace(race_name);
- available_races_icons_[race_id]->setRaceIcon(race->getRaceIcon());
- available_races_icons_[race_id]->setRace(race);
- race_id++;
- }
- }
- void RecruitmentScene::initAvailableUnits() {
- int unit_id = 0;
- for (int i = 0; i < 5; i++) {
- available_units_icons_[i]->setUnitIcon("norace", "nounit");
- available_units_icons_[i]->setState(5);
- }
- for (Unit* unit : current_player_->getRace()->getAllUnitsList()) {
- available_units_icons_[unit_id]->setState(0);
- available_units_icons_[unit_id]->setUnitIcon(unit->getUnitIcon());
- available_units_icons_[unit_id]->setUnit(unit);
- unit_id++;
- }
- }
- void RecruitmentScene::showChosenUnits() {
- for (int i = 0; i < 10; i++) {
- chosen_units_icons_[i]->unsetUnitIcon();
- chosen_units_icons_[i]->setUnit(nullptr);
- }
- int counter = 0;
- for (auto unit : current_player_->getUnits()) {
- chosen_units_icons_[counter]->setUnitIcon(unit->getUnitIcon());
- chosen_units_icons_[counter]->setUnit(unit);
- counter++;
- }
- }
- void RecruitmentScene::updateSpecsWidget(Unit *unit) {
- auto next_specs = unit->getUpgradeSpecs();
- auto prev_specs = unit->getParentSpecs();
- ui->prev_gen_units_list_->resize(45 * prev_specs.size(), 45);
- ui->next_gen_units_list_->resize(45 * next_specs.size(), 45);
- ui->prev_gen_units_list_->move((180 - 45 * prev_specs.size()) / 2, 40);
- ui->next_gen_units_list_->move((180 - 45 * next_specs.size()) / 2, 240);
- for (int i = 0; i < 4; i++) {
- prev_grade_units_icons[i]->hide();
- next_grade_units_icons[i]->hide();
- }
- int prev_specs_num = 0;
- for (unsigned i = 0; i < prev_specs.size(); i++) {
- if (prev_specs[i].length() <= 2)
- continue;
- delete prev_grade_units_icons[i]->getUnit();
- prev_grade_units_icons[i]->resize(45, 45);
- prev_grade_units_icons[i]->unsetUnitIcon();
- prev_grade_units_icons[i]->setUnit(current_player_->getRace()->createUnit(prev_specs[i]));
- prev_grade_units_icons[i]->show();
- prev_specs_num++;
- }
- if (prev_specs_num == 0) {
- ui->spec_title_->move(0, 110);
- ui->prev_gen_units_list_->hide();
- ui->arrow_down_1_->hide();
- } else {
- ui->spec_title_->move(0, 10);
- ui->prev_gen_units_list_->show();
- ui->arrow_down_1_->show();
- }
- int next_specs_num = 0;
- for (unsigned i = 0; i < next_specs.size(); i++) {
- if (next_specs[i].length() <= 2)
- continue;
- delete next_grade_units_icons[i]->getUnit();
- next_grade_units_icons[i]->resize(45, 45);
- next_grade_units_icons[i]->unsetUnitIcon();
- next_grade_units_icons[i]->setUnit(current_player_->getRace()->createUnit(next_specs[i]));
- next_grade_units_icons[i]->show();
- next_specs_num++;
- }
- if (next_specs_num == 0) {
- ui->next_gen_units_list_->hide();
- ui->arrow_down_2_->hide();
- } else {
- ui->next_gen_units_list_->show();
- ui->arrow_down_2_->show();
- }
- ui->current_spec_unit_->setUnit(unit);
- ui->current_spec_unit_->setState(5);
- }
- void RecruitmentScene::changeRace(Race *race) {
- current_player_->clearUnits();
- current_player_->setRace(race);
- init();
- }
- void RecruitmentScene::setMoney(int money_) {
- ui->available_money_text_->setText("<html><head/><body><p>"
- "<span style=\"font-size:10pt; color:#ff0000;\">Ресурсы: "
- + QString::number(money_) +
- "</span></p></body></html>");
- }
- void RecruitmentScene::on_back_button_clicked()
- {
- GuiSceneManager::getInstance().changeScene("main_menu");
- }
- void RecruitmentScene::setDescriptionTitle(QString title) {
- ui->desctiption_title_->setText("<html><head/><body><p align=\"center\">"
- "<span style=\" font-weight:600; font-size:16px; color:#000080;\">"
- + title +
- "</span></p></body></html>");
- }
- void RecruitmentScene::setDescriptionText(QString text) {
- ui->description_text_->setText("<html><head/><body><p><span style=\"color:#000080;\">"
- + text
- + "</span></p></body></html>");
- }
- void RecruitmentScene::setDescriptionIcon(QImage icon) {
- ui->description_icon_->setUnitIcon(icon);
- ui->description_icon_->setState(0);
- }
- void RecruitmentScene::onUnitIconHovered(UnitIcon*) {
- }
- void RecruitmentScene::onUnitIconUnHovered(UnitIcon*) {
- }
- void RecruitmentScene::onUnitIconClicked(UnitIcon* icon) {
- setDescriptionIcon(icon->getUnit()->getUnitIcon());
- setDescriptionText(icon->getUnit()->getUnitDescr());
- setDescriptionTitle(icon->getUnit()->getUnitName());
- for (int i = 0; i < 5; i++) {
- if (available_units_icons_[i] != icon)
- available_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 10; i++) {
- chosen_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 3; i++) {
- available_races_icons_[i]->deactivate();
- }
- ui->unit_spec_widget_->hide();
- }
- void RecruitmentScene::onUnitIconDoubleClicked(UnitIcon* icon) {
- if (current_player_->getUnits().size() >= 10)
- return;
- current_player_->addUnit(current_player_->getRace()->createUnit(icon->getUnit()->getUnitId()));
- showChosenUnits();
- }
- void RecruitmentScene::onChosenUnitIconHovered(UnitIcon*) {}
- void RecruitmentScene::onChosenUnitIconUnHovered(UnitIcon*) {}
- void RecruitmentScene::onChosenUnitIconClicked(UnitIcon* icon) {
- setDescriptionIcon(icon->getUnit()->getUnitIcon());
- setDescriptionText(icon->getUnit()->getUnitDescr());
- setDescriptionTitle(icon->getUnit()->getUnitName());
- for (int i = 0; i < 5; i++) {
- available_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 10; i++) {
- if (chosen_units_icons_[i] != icon)
- chosen_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 3; i++) {
- available_races_icons_[i]->deactivate();
- }
- updateSpecsWidget(icon->getUnit());
- ui->unit_spec_widget_->show();
- }
- void RecruitmentScene::onChosenUnitIconDoubleClicked(UnitIcon* icon) {
- current_player_->deleteUnit(icon->getUnit());
- showChosenUnits();
- ui->unit_spec_widget_->hide();
- }
- void RecruitmentScene::onRaceIconHovered(RaceIcon*) {
- }
- void RecruitmentScene::onRaceIconUnHovered(RaceIcon*) {
- }
- void RecruitmentScene::onRaceIconClicked(RaceIcon* icon) {
- setDescriptionIcon(icon->getRace()->getRaceIcon());
- setDescriptionText(icon->getRace()->getRaceDescr());
- setDescriptionTitle(icon->getRace()->getRaceName());
- for (int i = 0; i < 5; i++) {
- available_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 10; i++) {
- chosen_units_icons_[i]->deactivate();
- }
- for (int i = 0; i < 3; i++) {
- if (available_races_icons_[i] != icon)
- available_races_icons_[i]->deactivate();
- }
- ui->unit_spec_widget_->hide();
- }
- void RecruitmentScene::onRaceIconDoubleClicked(RaceIcon* icon) {
- if (icon->getRace() != current_player_->getRace())
- changeRace(icon->getRace());
- }
- void RecruitmentScene::onGradeUnitIconHovered(UnitIcon*) {}
- void RecruitmentScene::onGradeUnitIconUnHovered(UnitIcon*) {}
- void RecruitmentScene::onGradeUnitIconClicked(UnitIcon* icon) {
- setDescriptionIcon(icon->getUnit()->getUnitIcon());
- setDescriptionText(icon->getUnit()->getUnitDescr());
- setDescriptionTitle(icon->getUnit()->getUnitName());
- for (int i = 0; i < 4; i++) {
- if (prev_grade_units_icons[i] != icon)
- prev_grade_units_icons[i]->deactivate();
- if (next_grade_units_icons[i] != icon)
- next_grade_units_icons[i]->deactivate();
- }
- }
- void RecruitmentScene::onGradeUnitIconDoubleClicked(UnitIcon* icon) {
- current_player_->deleteUnit(ui->current_spec_unit_->getUnit());
- auto new_unit = current_player_->getRace()->createUnit(icon->getUnit()->getUnitId());
- current_player_->addUnit(new_unit);
- updateSpecsWidget(new_unit);
- showChosenUnits();
- for (int i = 0; i < 10; i++) {
- if (chosen_units_icons_[i]->getUnit() == new_unit)
- chosen_units_icons_[i]->activate();
- }
- current_money_ -= 100;
- setMoney(current_money_);
- }
- void RecruitmentScene::on_apply_clicked()
- {
- qDebug() << "Exiting recruit army scene with player_id =" << current_player_id_;
- if (current_player_id_ == 0) {
- qDebug() << "Changing to 1";
- GuiSceneManager::getInstance().changeScene("recruit_army", "1|" + QString::number(available_money_));
- } else {
- GuiSceneManager::getInstance().changeScene("prebattle");
- }
- }
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