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- #ifndef INCLUDEGUIGUISCENEMANAGER_H
- #define INCLUDEGUIGUISCENEMANAGER_H
- #include "gui/scene.h"
- #include <QObject>
- #include <map>
- class GUI;
- class GuiSceneManager : public QObject
- {
- Q_OBJECT
- private:
- explicit GuiSceneManager(QObject *parent = nullptr);
- ~GuiSceneManager();
- public:
- static GuiSceneManager& getInstance() {
- static GuiSceneManager instance;
- return instance;
- }
- bool registerScene(QString scene_name, Scene* name);
- bool changeScene(QString scene_name, QString args = "");
- void createDetachedScene(QString scene_name);
- void destroyDetachedScene(QString scene_name);
- private:
- std::map<QString, Scene*> scenes_;
- QString current_scene_;
- GUI* gui_;
- signals:
- public slots:
- };
- #endif // INCLUDEGUIGUISCENEMANAGER_H
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