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- /*
- * Someone tells, that Qt can to build this
- */
- #include "include/hotseatgame/gamemanager.h"
- #include "cell.h"
- #include "hotseatgame/gameproperties.h"
- #include <iostream>
- #include <cmath>
- GameManager::GameManager(QObject *parent) : QObject(parent) {
- }
- void GameManager::buildGameTable(double start_x_coordinate, double start_y_coordinate) {
- start_x_coordinate_ = start_x_coordinate;
- start_y_coordinate_ = start_y_coordinate;
- generateTable();
- }
- void GameManager::generateTable() {
- game_table_.assign(GameProperties::FIELD_COLUMNS_NUMBER, std::vector< Cell* >(GameProperties::FIELD_ROWS_NUMBER, nullptr));
- for (unsigned row = 0; row < GameProperties::FIELD_ROWS_NUMBER; ++row) {
- for (unsigned col = 0; col < GameProperties::FIELD_COLUMNS_NUMBER; ++col) {
- game_table_[col][row] = new Cell(nullptr);
- }
- }
- unsigned isEven = 1;
- for (unsigned row = 0; row < GameProperties::FIELD_ROWS_NUMBER; ++row) {
- isEven ^= 1;
- for (unsigned col = 0; col < GameProperties::FIELD_COLUMNS_NUMBER; ++col) {
- if (row != 0 && col != 0 - isEven) {
- game_table_[col][row]->setleftUp(game_table_[col - 1 +isEven][row - 1]);
- }
- if (col != 0) {
- game_table_[col][row]->setleft(game_table_[col - 1][row]);
- }
- if (row != GameProperties::FIELD_ROWS_NUMBER - 1 && col != 0 -isEven) {
- game_table_[col][row]->setleftDown(game_table_[col - 1 +isEven][row + 1]);
- }
- if (row != 0 && col != GameProperties::FIELD_COLUMNS_NUMBER -isEven) {
- game_table_[col][row]->setrightUp(game_table_[col +isEven][row - 1]);
- }
- if (col != GameProperties::FIELD_COLUMNS_NUMBER - 1) {
- game_table_[col][row]->setright(game_table_[col + 1][row]);
- }
- if (row != GameProperties::FIELD_ROWS_NUMBER - 1 && col != GameProperties::FIELD_COLUMNS_NUMBER -isEven) {
- game_table_[col][row]->setrightDown(game_table_[col +isEven][row + 1]);
- }
- }
- }
- game_table_[0][0]->setXCoordinate(start_x_coordinate_);
- game_table_[0][0]->setYCoordinate(start_y_coordinate_);
- for (unsigned row = 0; row < GameProperties::FIELD_ROWS_NUMBER; ++row) {
- for (unsigned col = 0; col < GameProperties::FIELD_COLUMNS_NUMBER; ++col) {
- auto cell = game_table_[col][row];
- auto verticles = cell->getPoints(GameProperties::CELL_MIN_RADIUS * 2, 30.0);
- if (cell->getrightUp()) {
- cell->getrightUp()->setXCoordinate(cell->getXCoordinate() + verticles[0].first );
- cell->getrightUp()->setYCoordinate(cell->getYCoordinate() + verticles[0].second);
- }
- if (cell->getright()) {
- cell->getright()->setXCoordinate(cell->getXCoordinate() + verticles[1].first );
- cell->getright()->setYCoordinate(cell->getYCoordinate() + verticles[1].second);
- }
- if (cell->getrightDown()) {
- cell->getrightDown()->setXCoordinate(cell->getXCoordinate() + verticles[2].first );
- cell->getrightDown()->setYCoordinate(cell->getYCoordinate() + verticles[2].second);
- }
- if (cell->getleftDown()) {
- cell->getleftDown()->setXCoordinate(cell->getXCoordinate() + verticles[3].first );
- cell->getleftDown()->setYCoordinate(cell->getYCoordinate() + verticles[3].second);
- }
- if (cell->getleft()) {
- cell->getleft()->setXCoordinate(cell->getXCoordinate() + verticles[4].first );
- cell->getleft()->setYCoordinate(cell->getYCoordinate() + verticles[4].second);
- }
- if (cell->getleftUp()) {
- cell->getleftUp()->setXCoordinate(cell->getXCoordinate() + verticles[5].first );
- cell->getleftUp()->setYCoordinate(cell->getYCoordinate() + verticles[5].second);
- }
- }
- }
- for (unsigned row = 0; row < GameProperties::FIELD_ROWS_NUMBER; ++row) {
- for (unsigned col = 0; col < GameProperties::FIELD_COLUMNS_NUMBER; ++col) {
- auto cell = game_table_[col][row];
- std::cout << "(" << cell->getXCoordinate() << "," << cell->getYCoordinate() << ") ";
- }
- std::cout << std::endl;
- }
- }
- UnitsQueue* GameManager::getTurnQueue() {
- return &turn_queue_;
- }
- void GameManager::AddToUnitQueue(Unit* unit) {
- turn_queue_.add(unit);
- }
- void GameManager::RmFromUnitQueue(Unit* unit) {
- turn_queue_.remove(unit);
- }
- int GameManager::getCurPlayerId() {
- return cur_player_id_;
- }
- std::vector<std::vector<Cell *> > GameManager::getGameField()
- {
- return game_table_;
- }
- Player* GameManager::getCurrentPlayer() {
- return player_manager_->getPlayer(cur_player_id_);
- }
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