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- #pragma once
- #include <cassert>
- #include "effect\selfdamage.h"
- #include "units\unit.h"
- #include <string>
- void melledamage::OperateOnCell(Cell* cell){
- throw std :: string("CAN'T TOUCH THIS")
- }
- void melledamage::OperateOnUnit(Unit* unit){
- unit.setHealthPoints(unit.getHealthPoints() + count_);
-
- }
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