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- #include <spellsmanager.h>
- #include <spells/meleedamagespell.h>
- #include <spells/selfhealspell.h>
- #include <spells/selfmovespell.h>
- #include <effects/effect.h>
- #include <effects/meleedamage.h>
- #include <effects/selfheal.h>
- #include <effects/selfmove.h>
- SpellManager::SpellManager(){
- spells_factory_.addClass<MeleeDamageSpell, QString>("MeleeDamageSpell");
- spells_factory_.addClass<SelfHealSpell, QString>("SelfHealSpell");
- spells_factory_.addClass<SelfMoveSpell, QString>("SelfMoveSpell");
- effects_factory_.addClass<SelfMove, QString>("SelfMove");
- //effects_factory_.addClass<MeleeDamage, QString>("MeleeDamage");
- //effects_factory_.addClass<SelfHeal, QString>("SelfHeal");
- }
- std::shared_ptr<Spell> SpellManager::createSpell(QString spell_name){
- return spells_factory_.createObject(spell_name, QString());
- }
- std::shared_ptr<Effect> SpellManager::createEffect(QString effect_name){
- return effects_factory_.createObject(effect_name, QString());
- }
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