// // Created by Иван_Архипов on 31.10.2017. // #ifndef LOTRO_DAT_PATCHER_DATFILE_H #define LOTRO_DAT_PATCHER_DATFILE_H #ifdef LOTRO_DAT_EXPORTS #define LOTRO_DAT_API __declspec(dllexport) #else #define LOTRO_DAT_API __declspec(dllimport) #endif #include #include #include #include #include #include #include #include "Database.h" // Dat file names definitions extern "C++" { namespace LOTRO_DAT { class BinaryData; class DatException; class SubDirectory; class Subfile; class SubfileData; enum FILE_TYPE : int { TEXT, JPG, DDS, WAV, OGG, FONT, UNKNOWN }; enum DAT_RESULT : int { //----BASE----/// FAILED = 0, SUCCESS = 1, //----WARNINGS----// CORRUPTED_FILE_WARNING = 2, //----ERRORS----// INCORRECT_STATE_ERROR = -1, NO_FILE_ERROR = -2, WRITE_TO_FILE_ERROR = -3, INCORRECT_DAT_ID = -4, INCORRECT_SUPERBLOCK_ERROR = -5, INIT_ERROR = -6, DUBLICATE_PATCH_FILES_ERROR = -8, INCORRECT_PATCH_FILE = -9, DAT_PATCH_FILE_ERROR = -10, DAT_READ_ERROR = -11, DAT_WRITE_ERROR = -12, CRITICAL_DAT_ERROR = -14, NO_BACKUP_ERROR = -15, REMOVE_FILE_ERROR = -16 }; enum DAT_STATE { CLOSED = 1, SUCCESS_OPENED = 2, SUCCESS_SUPERBLOCK = 3, SUCCESS_DIRECTORIES = 4, SUCCESS_DICTIONARY = 5, READY = 6, UPDATED = 7 }; enum LOCALE : unsigned { ORIGINAL = 0, PATCHED = 1 }; class DatFile { friend class SubDirectory; public: DatFile(); DAT_RESULT InitDatFile(const std::string &filename, int dat_id); DAT_STATE DatFileState() const; ~DatFile(); // EXTRACT BASE SECTION DAT_RESULT ExtractFile(long long file_id, const std::string &path = ""); DAT_RESULT ExtractFile(long long file_id, Database *db); int ExtractAllFilesByType(FILE_TYPE type, std::string path = ""); int ExtractAllFilesByType(FILE_TYPE type, Database *db); // PATCH BASE SECTION //DAT_RESULT PatchFile(const char *filename, YAML::Node options); DAT_RESULT PatchFile(const SubfileData &data); DAT_RESULT PatchAllDatabase(Database *db); long long files_number() const; const std::string& filename() const; BinaryData GetFileData(const Subfile *file, long long offset = 0); DAT_RESULT CloseDatFile(); private: // INIT SECTION DAT_RESULT OpenDatFile(const char *dat_name); DAT_RESULT ReadSuperBlock(); DAT_RESULT MakeDirectories(); DAT_RESULT MakeDictionary(); DAT_RESULT ClearFragmentationJournal(); DAT_RESULT ModifyFragmentationJournal(); // READ-WRITE SECTION DAT_RESULT ReadData(BinaryData &data, long long size, long long offset = 0, long long data_offset = 0); DAT_RESULT WriteData(const BinaryData &data, long long size, long long offset = 0, long long data_offset = 0); // PATCH SECTION DAT_RESULT ApplyFilePatch(Subfile *file, BinaryData &data); private: long long free_buffered_size_; const long long MAX_BUFFERED_SIZE = 10 * 1024 * 1024; // 50 megabytes; const long long MIN_BUFFERED_SIZE = 1 * 1024 * 1024; // 5 megabytes; void AddBufferedSize(); // COMMIT UPDATE SECTION DAT_RESULT UpdateHeader(); // LOCALE MANAGING SECTION private: DAT_RESULT InitLocales(); DAT_RESULT CommitLocales(); DAT_RESULT CommitDirectories(); public: DAT_RESULT SetLocale(LOCALE locale); LOCALE current_locale(); // CATEGORY MANAGEMENT SECTION DAT_RESULT EnableCategory(int category); DAT_RESULT DisableCategory(int category); const std::set& GetInactiveCategoriesList(); // SOME PRIOR TOOLS DAT_RESULT RepairDatFile(); bool CorrectSubfile(Subfile *file); bool CheckIfUpdatedByGame(); DAT_RESULT RepairPatches(Database *db); DAT_RESULT FinishRepairingPatches(); DAT_RESULT WriteUnorderedDictionary(std::string path) const; bool CheckIfNotPatched(); bool CheckIfPatchedByOldLauncher(); bool CheckIfBackupExists(const std::string &backup_datname); DAT_RESULT CreateBackup(const std::string &backup_datname); DAT_RESULT RestoreFromBackup(const std::string &backup_datname); DAT_RESULT RemoveBackup(const std::string &backup_datname); private: std::map* GetLocaleDictReference(LOCALE locale); private: LOCALE current_locale_; std::string filename_; std::map orig_dict_; std::map patch_dict_; std::set pending_patch_; std::set inactive_categories; private: FILE *file_handler_; SubDirectory *root_directory_; std::set pending_dictionary_; std::map dictionary_; long long constant1_; long long constant2_; long long file_size_; long long version1_; long long version2_; long long fragmentation_journal_size_; long long fragmentation_journal_end_; long long root_directory_offset_; long long fragmentation_journal_offset_; long long free_dat_size_; DAT_STATE dat_state_; int dat_id_; }; } } #endif //LOTRO_DAT_PATCHER_DATFILE_H