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added files

noath 6 years ago
commit
b6ae6d0126
85 changed files with 3317 additions and 0 deletions
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+ 3 - 0
A/index.h

@@ -0,0 +1,3 @@
+#pragma once
+#include <iostream>
+#include <map>

+ 4 - 0
A/script.py

@@ -0,0 +1,4 @@
+header = open('index.h', 'w')
+print("#pragma once", file = header)
+print("#include <iostream>", file = header)
+print("#include <map>", file = header)

+ 8 - 0
B/main.cpp

@@ -0,0 +1,8 @@
+#include <iostream>
+#include "index.h"
+int main(){
+	std::map <int, int> test_map;
+	test_map[1] = 1;
+	test_map.clear();
+	return 0;
+}

+ 12 - 0
CMakeLists.txt

@@ -0,0 +1,12 @@
+cmake_minimum_required(VERSION 3.8)
+project(TestingCMakeAbilities)
+
+include_directories(./A)
+find_package(PythonInterp 2.7 REQUIRED)
+
+execute_process(
+ WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/A"
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_SOURCE_DIR}/A/script.py
+)
+
+add_executable(output A/index.h B/main.cpp)

+ 3 - 0
README.md

@@ -0,0 +1,3 @@
+# Технологии программирования: домашнее задание по CMake и GDB
+В папке А находится script.py, который генерирует и заполняет index.h. В папке В находится main.cpp, в котором есть строчка "#include "index.h" "
+В файле gdb.txt содержится описание работы с gdb

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+ 115 - 0
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gdb.txt

@@ -0,0 +1,2 @@
+В main запустил цикл заполнения (std::push_back() ) std::vector <int>. Памяти, выделенной на вектор (конкретно на вектор) независимо от размера ровно 24 байта (что наталкивает на размышления). Более того, при добавлении очередного элемента в вектор, происходит увеличение только 9-ого байта. С изменением capacity изменяется изменяются 16-ый и 17-ый байты, а адрес нулевого элемента совпадает с первыми 8 байтами в обратном порядке (little-endian). Выяснилось, что вектор на самом деле хранит всего 3 указателя (собственно, каждый из которых занимает ровно 8 байт). Вопрос заключается в том, зачем нужно 3 указателя. Как мы уже выяснили, указатель на первый элемент совпадает с первым из наших указателей. Логично было проверить, совпадает ли адрес последнего элемента с одним из оставшихся. (Ну то есть мы знаем, что если это было бы так, то их разница была бы равна 4 * vector_size, т.к. вектор хранит данные типа int). Как оказалось, второй указатель и говорит нам, где заканчивается вектор. А вот третий указатель находится дальше - причём всегда так, что между первым и вторым указателем всегда меньше байт, чем между вторым и третьим. Вспомнив о том, как устроено добавление в вектор, а именно случай, когда выделенная аллокатором память заканчивается, можно предположить, что в момент, когда вектором выделяется память для последующих элементов в размере 4 * C * current_vector_size байтов, где C - "магическая" константа (чтобы добавление в вектор работало амортизационно за О(1)), и передвигается 3ий указатель. Иными словами, получается, что 3ий указатель - это указатель на конец памяти, которая выделена вектору после расширения.
+Ну и собственно касательно цели задания. Capacity не хранится в векторе (как переменная сама по себе) - просто есть 3 указателя. На основании расположения первых двух из них вычисляется capacity, а 3ий, как мы уже выяснили, показывает конец аллоцированной памяти.

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