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@@ -4,13 +4,14 @@
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#
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#-------------------------------------------------
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-QT += core gui
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+QT += core gui multimedia
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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TARGET = game
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TEMPLATE = app
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CONFIG += c++14
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+CONFIG += resources_big
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# The following define makes your compiler emit warnings if you use
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# any feature of Qt which has been marked as deprecated (the exact warnings
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@@ -24,18 +25,16 @@ DEFINES += QT_DEPRECATED_WARNINGS
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#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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INCLUDEPATH += $$PWD/include/
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-
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-##create_res_folder.target = $$OUT_PWD/res
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-#QMAKE_EXTRA_TARGETS += createFolder
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-#createFolder.target = createResFolder
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-#createFolder.commands =
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-
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-#POST_TARGETDEPS += createResFolder
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-
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-#QMAKE_PRE_LINK = $(MKDIR) $$OUT_PWD/res/
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+INCLUDEPATH += $$PWD/ui/
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# ================================================== #
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+message(================QT INFO====================)
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+message(Qt version: $$[QT_VERSION])
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+message(Qt is installed in $$[QT_INSTALL_PREFIX])
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+# ================================================== #
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+
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+message(==========BUILDING EXTERNAL RES============)
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win32 {
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build_pass: CONFIG(debug, debug|release) {
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DESTDIR = $$OUT_PWD/debug
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@@ -51,92 +50,145 @@ unix {
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guiRes.target = BuildResources
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exists($$DESTDIR/res) {
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- message("Directory $$DESTDIR/res already exists")
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- } else {
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- guiRes.commands += $(MKDIR) \"$$DESTDIR/res\" $$escape_expand(\n\t)
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+ message("Directory $$DESTDIR/res already exists")
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+} else {
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+ guiRes.commands += $(MKDIR) \"$$DESTDIR/res\" $$escape_expand(\n\t)
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}
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-win32 {
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- guiRes.commands += rcc.exe -binary $$PWD/res/hotseatgame/game_ui.qrc -o $$DESTDIR/res/gui_data.gtr $$escape_expand(\n\t) \
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- rcc.exe -binary $$PWD/res/hotseatgame/units.qrc -o $$DESTDIR/res/unit_data.gtr $$escape_expand(\n\t) \
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- rcc.exe -binary $$PWD/res/hotseatgame/effects.qrc -o $$DESTDIR/res/effect_data.gtr $$escape_expand(\n\t) \
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- rcc.exe -binary $$PWD/res/hotseatgame/spells.qrc -o $$DESTDIR/res/spell_data.gtr
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-}
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-
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-unix {
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- guiRes.commands += rcc -binary $$PWD/res/hotseatgame/game_ui.qrc -o $$DESTDIR/res/game_ui_data.gtr $$escape_expand(\n\t) \
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- rcc -binary $$PWD/res/hotseatgame/units.qrc -o $$DESTDIR/res/unit_data.gtr $$escape_expand(\n\t) \
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- rcc -binary $$PWD/res/hotseatgame/effects.qrc -o $$DESTDIR/res/effect_data.gtr $$escape_expand(\n\t) \
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- rcc -binary $$PWD/res/hotseatgame/spells.qrc -o $$DESTDIR/res/spell_data.gtr
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+EXT_RES = \
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+ "$$PWD/res/main_menu.qrc -o $$DESTDIR/res/data001.gtr" \
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+ "$$PWD/res/hotseat_intro.qrc -o $$DESTDIR/res/data002.gtr" \
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+ "$$PWD/res/hotseat_recruitment.qrc -o $$DESTDIR/res/data003.gtr" \
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+ "$$PWD/res/hotseat_prebattle.qrc -o $$DESTDIR/res/data004.gtr" \
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+ "$$PWD/res/hotseat_game.qrc -o $$DESTDIR/res/data005.gtr" \
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+ "$$PWD/res/effect_data.qrc -o $$DESTDIR/res/data006.gtr" \
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+ "$$PWD/res/spell_data.qrc -o $$DESTDIR/res/data007.gtr" \
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+ "$$PWD/res/unit_data.qrc -o $$DESTDIR/res/data008.gtr" \
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+ "$$PWD/res/common_data.qrc -o $$DESTDIR/res/data009.gtr" \
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+
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+for (RES, EXT_RES) {
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+ win32 {
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+ message(rcc.exe -binary $${RES})
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+ guiRes.commands += rcc.exe -binary $${RES} $$escape_expand(\n\t)
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+ }
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+ unix {
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+ guiRes.commands += rcc -binary $${RES} $$escape_expand(\n\t)
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+ }
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}
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QMAKE_EXTRA_TARGETS += guiRes
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PRE_TARGETDEPS += BuildResources
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# ================================================== #
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-SOURCES += \
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- source/main.cpp \
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- source/effects/effect.cpp \
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- source/gui/gui.cpp \
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- source/gui/guiscenemanager.cpp \
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- source/gui/loadingform.cpp \
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- source/gui/mainmenu.cpp \
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- source/gui/scene.cpp \
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- source/hotseatgame/gui/hotseatgame.cpp \
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- source/hotseatgame/gui/playervsplayerintro.cpp \
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- source/hotseatgame/gui/prebattlescene.cpp \
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- source/hotseatgame/gui/raceicon.cpp \
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- source/hotseatgame/gui/recruitmentscene.cpp \
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- source/hotseatgame/gui/uniticon.cpp \
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- source/hotseatgame/gamemanager.cpp \
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- source/hotseatgame/unitsqueue.cpp \
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- source/units/mage.cpp \
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- source/units/unit.cpp \
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- source/units/warrior.cpp \
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- source/cell.cpp \
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- source/playermanager.cpp \
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- source/race.cpp \
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- source/racemanager.cpp
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-
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-HEADERS += \
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- include/effects/effect.h \
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- include/gui/gui.h \
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- include/gui/guiscenemanager.h \
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- include/gui/loadingform.h \
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- include/gui/mainmenu.h \
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- include/gui/scene.h \
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- include/hotseatgame/gui/hotseatgame.h \
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- include/hotseatgame/gui/playervsplayerintro.h \
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- include/hotseatgame/gui/prebattlescene.h \
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- include/hotseatgame/gui/raceicon.h \
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- include/hotseatgame/gui/recruitmentscene.h \
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- include/hotseatgame/gui/uniticon.h \
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- include/hotseatgame/gamemanager.h \
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- include/hotseatgame/unitsqueue.h \
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- include/units/mage.h \
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- include/units/unit.h \
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- include/units/warrior.h \
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- include/abstractfactory.h \
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- include/cell.h \
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- include/player.h \
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- include/playermanager.h \
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- include/race.h \
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- include/racemanager.h
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-
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-FORMS += \
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- include/gui/gui.ui \
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- include/gui/loadingform.ui \
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- include/gui/mainmenu.ui \
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- include/hotseatgame/gui/hotseatgame.ui \
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- include/hotseatgame/gui/playervsplayerintro.ui \
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- include/hotseatgame/gui/prebattlescene.ui \
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- include/hotseatgame/gui/recruitmentscene.ui
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-
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-RESOURCES += \
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- res/GUI.qrc
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- #res/hotseatgame/game_ui.qrc \
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- #res/hotseatgame/units.qrc \
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- #res/hotseatgame/spells.qrc \
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- #res/hotseatgame/effects.qrc
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+SOURCES += \
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+ source/main.cpp \
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+ source/cell.cpp \
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+ source/playermanager.cpp \
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+ source/race.cpp \
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+ source/racemanager.cpp \
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+ source/soundengine.cpp \
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+ \
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+\ #source/effects/effect.cpp \
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+\ #source/effects/melledamage.cpp \
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+\ #source/effects/selfheal.cpp \
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+ \
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+ source/gui/guiscenemanager.cpp \
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+ source/gui/scene.cpp \
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+ \
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+ source/hotseatgame/raceicon.cpp \
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+ source/hotseatgame/uniticon.cpp \
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+ source/hotseatgame/gamemanager.cpp \
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+ source/hotseatgame/unitsqueue.cpp \
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+ \
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+\ #source/skills/spell.cpp \
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+\ #source/skills/selfheal.cpp \
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+\ #source/skills/melledamage.cpp \
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+ \
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+ source/units/mage.cpp \
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+ source/units/unit.cpp \
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+ source/units/warrior.cpp \
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+ \
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+ ui/hotseat_game/hotseatgame.cpp \
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+ ui/hotseat_intro/playervsplayerintro.cpp \
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+ ui/hotseat_prebattle/prebattlescene.cpp \
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+ ui/hotseat_recruitment/recruitmentscene.cpp \
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+ ui/loading_form/loadingform.cpp \
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+ ui/main_menu/mainmenu.cpp \
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+ ui/main_menu/mainmenubackground.cpp \
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+ source/gui/buttoneventlistener.cpp \
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+ ui/hotseat_recruitment/iconhint.cpp \
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+ ui/dialog_form/dialogform.cpp \
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+ ui/about_us/aboutus.cpp
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+
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+HEADERS += \
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+ include/abstractfactory.h \
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+ include/cell.h \
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+ include/player.h \
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+ include/playermanager.h \
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+ include/race.h \
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+ include/racemanager.h \
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+ include/soundengine.h \
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+ \
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+\ #include/effects/effect.h \
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+\ #include/effects/melledamage.h \
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+\ #include/effects/selfheal.h \
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+ \
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+ include/gui/guiscenemanager.h \
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+ include/gui/scene.h \
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+ include/gui/buttoneventlistener.h \
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+ \
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+ include/hotseatgame/gamemanager.h \
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+ include/hotseatgame/raceicon.h \
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+ include/hotseatgame/uniticon.h \
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+ include/hotseatgame/unitsqueue.h \
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+ \
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+\ #include/skills/melledamage.h \
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+\ #include/skills/selfheal.h \
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+\ #include/skills/spell.h \
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+ \
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+ include/units/mage.h \
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+ include/units/unit.h \
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+ include/units/warrior.h \
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+ \
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+ ui/hotseat_game/hotseatgame.h \
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+ ui/hotseat_intro/playervsplayerintro.h \
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+ ui/hotseat_prebattle/prebattlescene.h \
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+ ui/hotseat_recruitment/recruitmentscene.h \
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+ ui/loading_form/loadingform.h \
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+ ui/main_menu/mainmenu.h \
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+ ui/main_menu/mainmenubackground.h \
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+ ui/hotseat_recruitment/iconhint.h \
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+ ui/dialog_form/dialogform.h \
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+ ui/about_us/aboutus.h
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+
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+FORMS += \
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+ ui/hotseat_game/hotseatgame.ui \
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+ ui/hotseat_intro/playervsplayerintro.ui \
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+ ui/hotseat_prebattle/prebattlescene.ui \
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+ ui/hotseat_recruitment/recruitmentscene.ui \
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+ ui/loading_form/loadingform.ui \
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+ ui/main_menu/mainmenu.ui \
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+ ui/main_menu/mainmenubackground.ui \
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+ ui/dialog_form/dialogform.ui \
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+ ui/about_us/aboutus.ui
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+
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+
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+debug {
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+#CONFIG += console
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+
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+RESOURCES += \
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+ res/hotseat_intro.qrc \
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+ res/hotseat_recruitment.qrc \
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+ #res/hotseat_prebattle.qrc \
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+ #res/hotseat_game.qrc \
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+ res/main_menu.qrc \
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+ res/hotseat_intro.qrc \
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+ \
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+ res/effect_data.qrc \
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+ res/spell_data.qrc \
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+ res/unit_data.qrc \
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+ res/common_data.qrc
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+# res/all_data.qrc
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+}
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RC_ICONS = $$PWD/assets/common/icon.ico
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