meleedamage.h 373 B

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  1. //
  2. // Created by IgorBat on 23.04.2018.
  3. //
  4. #ifndef GAME_CLIENT_MELEEDAMAGE_H
  5. #define GAME_CLIENT_MELEEDAMAGE_H
  6. #pragma once
  7. #include <cassert>
  8. #include "effects\effect.h"
  9. class MeleeDamage : public Effect {
  10. void OperateOnCell(Cell* cell);
  11. void OperateOnUnit(Unit* unit);
  12. void OperateOnUnitToCell(Unit* who, Cell* where);
  13. };
  14. #endif //GAME_CLIENT_MELEEDAMAGE_H