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+#pragma once
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+#include <iostream>
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+#include "unit.h"
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+
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+Unit::Unit(){}
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+
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+int Unit::getExperience() {
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+ return experience_;
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+}
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+void Unit::setExperience(int value) {
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+ experience_ = value;
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+}
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+
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+int Unit::getExperience() {
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+ return experience_;
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+}
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+void Unit::setExperience(int value) {
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+ experience_ = value;
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+}
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+
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+int Unit::getExperience() {
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+ return experience_;
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+}
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+void Unit::setExperience(int value) {
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+ experience_ = value;
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+}
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+
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+int Unit::getExperience() {
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+ return experience_;
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+}
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+void Unit::setExperience(int value) {
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+ experience_ = value;
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+}
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+
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+int Unit::getLevel() {
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+ return level_;
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+};
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+void Unit::setLevel(int value) {
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+ level_ = value;
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+}
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+
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+int Unit::getHealthPoints() {
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+ return health_points_;
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+};
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+void Unit::setHealthPoints(int value) {
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+ health_points_ = value;
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+}
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+
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+int Unit::getManaPoints() {
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+ return mana_points_;
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+}
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+void Unit::setManaPoints(int value) {
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+ mana_points_ = value;
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+}
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+
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+int Unit::getEnergyPoints() {
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+ return energy_points_;
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+}
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+void Unit::setEnergyPoints(int value) {
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+ energy_points_ = value;
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+}
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+
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+int Unit::getActivePoints() {
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+ return active_points_;
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+}
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+void Unit::setActivePoints(int value) {
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+ active_points_ = value;
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+}
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+
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+int Unit::getAttackRange() {
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+ return attack_range_;
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+}
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+void Unit::setAttackRange(int value) {
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+ attack_range_ = value;
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+}
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+
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+std::pair<int, int> Unit::getLocation() {
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+ return location_;
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+}
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+void Unit::setLocation(int x, int y) {
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+ location_ = std::make_pair(x, y);
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+}
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+
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+int Unit::getMovementSpeed() {
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+ return movement_speed_;
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+}
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+void Unit::setMovementSpeed(int value) {
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+ movement_speed_ = value;
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+}
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+
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+int Unit::getInitiative_() {
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+ return initiative_;
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+}
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+void Unit::setInitiative_(int value) {
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+ initiative_ = value;
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+}
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+
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+int Unit::getDamagePerHit() {
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+ return damage_per_hit_;
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+}
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+void Unit::setDamagePerHit(int value) {
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+ damage_per_hit_ = value;
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+}
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+
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+int Unit::getIntelligence() {
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+ return intelligence_;
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+}
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+void Unit::setIntelligence(int value) {
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+ intelligence_ = value;
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+}
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+
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+int Unit::getStrength() {
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+ return strength_;
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+}
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+void Unit::setStrength(int value) {
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+ strength_ = value;
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+}
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+
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+int Unit::getAgility() {
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+ return agility_;
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+}
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+void Unit::setAgility(int value) {
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+ agility_ = value;
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+}
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+
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+int Unit::getMagicDefence() {
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+ return magic_defence_;
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+}
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+void Unit::setMagicDefence(int value) {
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+ magic_defence_ = value;
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+}
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+
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+int Unit::getPhysicDefence() {
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+ return physic_defence_;
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+}
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+void Unit::setPhysicDefence(int value) {
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+ physic_defence_ = value;
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+}
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